tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -93,7 +93,7 @@ void main() {}
[numthreads("1", 1, 1)]
void main() {}
[compute shader todo]
[compute shader todo fail(sm>=6)]
static int x = 1;
[numthreads(x, 1, 1)]
@@ -103,7 +103,7 @@ void main() {}
void main() {}
[compute shader fail]
[compute shader fail(sm<6)]
[NumThreads(1, 1, 1)]
void main() {}
@@ -122,7 +122,7 @@ void main() {}
[numthreads(1, 1, 1)]
void main();
[compute shader fail]
[compute shader fail(sm<6)]
void main();
@@ -153,7 +153,7 @@ static int x = 1;
[numthreads((x = 2), 1, 1)]
void main() {}
[compute shader]
[compute shader fail(sm>=6)]
static int x = 1;
@@ -185,7 +185,7 @@ void main(uint2 id : sv_dispatchthreadid)
}
[test]
dispatch 1 1 1
todo(sm>=6) dispatch 1 1 1
probe uav 0 (0, 0) r (2.0)
probe uav 0 (0, 1) r (1.0)
probe uav 0 (1, 0) r (2.0)