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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -37,27 +37,27 @@ size (640, 480)
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format r32 float
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size (640, 480)
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[pixel shader]
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[pixel shader fail(sm>=6)]
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row_major float4x1 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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draw quad
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todo(sm>=6) draw quad
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probe render target 0 all r (1.0)
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probe render target 1 all r (2.0)
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probe render target 2 all r (3.0)
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probe render target 3 all r (4.0)
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[pixel shader]
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[pixel shader fail(sm>=6)]
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float1x4 main() : sv_target
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{
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return float4(1.0, 2.0, 3.0, 4.0);
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}
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[test]
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draw quad
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todo(sm>=6) draw quad
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probe render target 0 all r (1.0)
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probe render target 1 all r (2.0)
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probe render target 2 all r (3.0)
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@@ -70,7 +70,7 @@ void main(out float1x2 x : sv_target0, out float1x2 y : sv_target1)
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y = float2(5.0, 6.0);
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}
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[pixel shader]
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[pixel shader fail(sm>=6)]
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void main(out float1x2 x : sv_target0, out float1x2 y : sv_target2)
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{
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x = float2(1.0, 2.0);
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@@ -78,7 +78,7 @@ void main(out float1x2 x : sv_target0, out float1x2 y : sv_target2)
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}
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[test]
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draw quad
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todo(sm>=6) draw quad
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probe render target 0 all r (1.0)
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probe render target 1 all r (2.0)
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probe render target 2 all r (5.0)
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@@ -88,7 +88,7 @@ probe render target 3 all r (6.0)
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format r32g32b32a32 float
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size (640, 480)
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[pixel shader]
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[pixel shader fail(sm>=6)]
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void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
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{
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x = float4(1.0, 2.0, 3.0, 4.0);
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@@ -96,7 +96,7 @@ void main(out row_major float1x4 x : sv_target0, out float1x2 y : sv_target1)
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}
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[test]
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draw quad
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todo(sm>=6) draw quad
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probe render target 0 all rgba (1.0, 2.0, 3.0, 4.0)
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probe render target 1 all r (5.0)
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probe render target 2 all r (6.0)
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