tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -58,14 +58,14 @@ float4 main(float2 pos : TEXCOORD0) : sv_target
return pos;
}
[pixel shader fail]
[pixel shader fail(sm<6)]
float4 main() : sv_target
{
float a[0];
return 0;
}
[pixel shader fail]
[pixel shader fail(sm<6)]
float4 main() : sv_target
{
float a[65537];
@@ -126,7 +126,7 @@ float4 main() : sv_target
return 0;
}
[pixel shader fail]
[pixel shader fail(sm<6)]
float4 main() : sv_target
{
const float4 x;
@@ -186,7 +186,7 @@ void main(out float4 o : sv_target)
sub(o);
}
[pixel shader fail]
[pixel shader fail(sm<6)]
void sub(in out uniform float4 o)
{
}
@@ -211,7 +211,7 @@ float4 main(void) : sv_target
return 0;
}
[pixel shader fail]
[pixel shader fail(sm<6)]
const const float4 c;
float4 main() : sv_target
@@ -233,7 +233,7 @@ float4 main() : sv_target
return a.a;
}
[pixel shader fail]
[pixel shader fail(sm<6)]
struct apple
{
sampler sam;