mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2025-09-12 18:50:22 -07:00
tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -58,14 +58,14 @@ float4 main(float2 pos : TEXCOORD0) : sv_target
|
||||
return pos;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
float4 main() : sv_target
|
||||
{
|
||||
float a[0];
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
float4 main() : sv_target
|
||||
{
|
||||
float a[65537];
|
||||
@@ -126,7 +126,7 @@ float4 main() : sv_target
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
float4 main() : sv_target
|
||||
{
|
||||
const float4 x;
|
||||
@@ -186,7 +186,7 @@ void main(out float4 o : sv_target)
|
||||
sub(o);
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
void sub(in out uniform float4 o)
|
||||
{
|
||||
}
|
||||
@@ -211,7 +211,7 @@ float4 main(void) : sv_target
|
||||
return 0;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
const const float4 c;
|
||||
|
||||
float4 main() : sv_target
|
||||
@@ -233,7 +233,7 @@ float4 main() : sv_target
|
||||
return a.a;
|
||||
}
|
||||
|
||||
[pixel shader fail]
|
||||
[pixel shader fail(sm<6)]
|
||||
struct apple
|
||||
{
|
||||
sampler sam;
|
||||
|
Reference in New Issue
Block a user