tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -1,4 +1,4 @@
[pixel shader]
[pixel shader fail(sm>=6)]
float2 max(float2 a, float2 b)
{
@@ -14,7 +14,7 @@ float4 main() : sv_target
draw quad
probe all rgba (0.3, 0.3, 0.4, 0.6)
[pixel shader]
[pixel shader fail(sm>=6)]
float2 max(float2 a, float3 b)
{
@@ -29,3 +29,23 @@ float4 main() : sv_target
[test]
draw quad
probe all rgba (0.3, 0.3, 0.3, 0.4)
[require]
shader model >= 6.0
[pixel shader]
float2 max(float2 a, float2 b)
{
return a + b;
}
float4 main() : sv_target
{
return float4(max(0.1, 0.2), 0.0, max(float2(0.1, 0.2), float2(0.3, 0.4)));
}
[test]
draw quad
probe all rgba (0.2, 0.0, 0.3, 0.4)