tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@ -11,6 +11,10 @@ draw quad
probe all rgba (50, 60, 70, 80)
% dxcompiler emits a nop shader which returns immediately.
[require]
shader model < 6.0
[pixel shader]
float4 main() : sv_target
{
@ -22,8 +26,10 @@ float4 main() : sv_target
[test]
draw quad
probe all rgba (5.0, 6.0, 7.0, 8.0)
todo(sm>=6) probe all rgba (5.0, 6.0, 7.0, 8.0)
[require]
% reset requirements
[pixel shader]
float4 main() : sv_target
@ -121,7 +127,7 @@ float4 main() : sv_target
}
[pixel shader fail]
[pixel shader fail(sm<6)]
// Implicit size array as function argument
float4 fun(float4 arr[])
{
@ -150,18 +156,7 @@ float4 main() : sv_target
}
[pixel shader fail]
// Implicit size array as a cast
float4 main() : sv_target
{
float2 arr1[4] = {1, 2, 3, 4, 5, 6, 7, 8};
float4 arr2[2] = (float4 []) arr1;
return 0.0;
}
[pixel shader fail]
[pixel shader fail(sm<6)]
// Implicit size array as a typedef
typedef float4 arrtype[];
@ -173,20 +168,6 @@ float4 main() : sv_target
}
[pixel shader fail]
// Implicit size array of elements of size 0
struct emp
{
};
float4 main() : sv_target
{
struct emp arr[] = {1, 2, 3, 4};
return 0.0;
}
[pixel shader fail]
// Implicit size array of elements of size 0, without initializer
struct emp
@ -201,16 +182,6 @@ float4 main() : sv_target
}
[pixel shader fail]
// Broadcast to an implicit size array
float4 main() : sv_target
{
int a[4] = (int[]) 0;
return 0.0;
}
[pixel shader fail]
// Implicit size array with an initializer of size 0
struct emp
@ -225,6 +196,46 @@ float4 main() : sv_target
}
% dxcompiler crashes.
[require]
shader model < 6.0
[pixel shader fail]
// Implicit size array as a cast
float4 main() : sv_target
{
float2 arr1[4] = {1, 2, 3, 4, 5, 6, 7, 8};
float4 arr2[2] = (float4 []) arr1;
return 0.0;
}
[pixel shader fail]
// Implicit size array of elements of size 0
struct emp
{
};
float4 main() : sv_target
{
struct emp arr[] = {1, 2, 3, 4};
return 0.0;
}
[pixel shader fail]
// Broadcast to an implicit size array
float4 main() : sv_target
{
int a[4] = (int[]) 0;
return 0.0;
}
[pixel shader fail]
// Implicit size array of elements of size 0 with initializer of size 0
struct emp