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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@ -11,6 +11,10 @@ draw quad
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probe all rgba (50, 60, 70, 80)
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% dxcompiler emits a nop shader which returns immediately.
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[require]
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shader model < 6.0
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[pixel shader]
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float4 main() : sv_target
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{
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@ -22,8 +26,10 @@ float4 main() : sv_target
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[test]
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draw quad
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probe all rgba (5.0, 6.0, 7.0, 8.0)
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todo(sm>=6) probe all rgba (5.0, 6.0, 7.0, 8.0)
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[require]
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% reset requirements
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[pixel shader]
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float4 main() : sv_target
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@ -121,7 +127,7 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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[pixel shader fail(sm<6)]
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// Implicit size array as function argument
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float4 fun(float4 arr[])
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{
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@ -150,18 +156,7 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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// Implicit size array as a cast
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float4 main() : sv_target
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{
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float2 arr1[4] = {1, 2, 3, 4, 5, 6, 7, 8};
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float4 arr2[2] = (float4 []) arr1;
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return 0.0;
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}
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[pixel shader fail]
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[pixel shader fail(sm<6)]
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// Implicit size array as a typedef
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typedef float4 arrtype[];
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@ -173,20 +168,6 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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// Implicit size array of elements of size 0
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struct emp
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{
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};
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float4 main() : sv_target
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{
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struct emp arr[] = {1, 2, 3, 4};
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size array of elements of size 0, without initializer
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struct emp
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@ -201,16 +182,6 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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// Broadcast to an implicit size array
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float4 main() : sv_target
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{
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int a[4] = (int[]) 0;
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size array with an initializer of size 0
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struct emp
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@ -225,6 +196,46 @@ float4 main() : sv_target
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}
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% dxcompiler crashes.
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[require]
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shader model < 6.0
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[pixel shader fail]
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// Implicit size array as a cast
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float4 main() : sv_target
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{
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float2 arr1[4] = {1, 2, 3, 4, 5, 6, 7, 8};
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float4 arr2[2] = (float4 []) arr1;
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size array of elements of size 0
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struct emp
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{
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};
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float4 main() : sv_target
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{
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struct emp arr[] = {1, 2, 3, 4};
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return 0.0;
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}
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[pixel shader fail]
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// Broadcast to an implicit size array
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float4 main() : sv_target
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{
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int a[4] = (int[]) 0;
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return 0.0;
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}
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[pixel shader fail]
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// Implicit size array of elements of size 0 with initializer of size 0
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struct emp
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