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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -22,8 +22,10 @@ todo draw quad
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probe all rgba (-1.0, -1.0, 2.0, 4.0)
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% As above, but cast "x" to float4 first.
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% In SM 6 a cast seems to implicitly promote the type to const,
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% so it fails to match the parameter of func().
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[pixel shader todo]
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[pixel shader todo fail(sm>=6)]
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uniform float4 f;
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@@ -46,7 +48,7 @@ probe all rgba (-1.0, -1.0, 2.0, 4.0)
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% As above, but declare "x" as float4 and cast it to int4.
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[pixel shader todo]
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[pixel shader todo fail(sm>=6)]
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uniform float4 f;
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@@ -71,13 +73,14 @@ probe all rgba (-1.0, -1.0, 2.0, 4.0)
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shader model >= 4.0
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[pixel shader todo]
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uniform int4 i;
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void func(inout float4 a)
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{
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a += 0.1;
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}
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float4 main(uniform int4 i) : sv_target
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float4 main() : sv_target
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{
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int4 x = i;
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func(x);
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