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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -8,7 +8,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (1.0, 1.0, 0.0, 0.0)
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@@ -29,7 +29,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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draw quad
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todo(sm>=6) draw quad
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probe (10, 10) rgba (-16.0, -5.0, 3.0, 0.0)
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probe (11, 10) rgba (-21.0, -5.0, 3.0, 0.0)
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probe (10, 11) rgba (-13.0, -5.0, 3.0, 0.0)
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@@ -55,7 +55,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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draw quad
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todo(sm>=6) draw quad
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probe (10, 10) rgba (-16.0, -5.0, 3.0, 0.0)
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probe (11, 10) rgba (-21.0, -5.0, 3.0, 0.0)
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probe (10, 11) rgba (-13.0, -5.0, 3.0, 0.0)
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@@ -74,7 +74,7 @@ float4 main(float4 pos : sv_position) : sv_target
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}
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[test]
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draw quad
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todo(sm>=6) draw quad
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probe (10, 10) rgba (-0.524999976, -0.164999843, 0.104999900, 0.0) 16
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probe (11, 10) rgba (-0.689999819, -0.164999843, 0.114999890, 0.0) 32
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probe (10, 11) rgba (-0.420000076, -0.154999852, 0.104999900, 0.0) 32
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