tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -1,5 +1,8 @@
[pixel shader]
float4 main(uniform float4 u, uniform float4 v) : sv_target
uniform float4 u;
uniform float4 v;
float4 main() : sv_target
{
float4 res = float4(0, 0, 0, 0);
res.xyz = cross(u, v);
@@ -9,13 +12,15 @@ float4 main(uniform float4 u, uniform float4 v) : sv_target
[test]
uniform 0 float4 1 -2 3 4
uniform 4 float4 10 100 1000 10000
draw quad
todo(sm>=6) draw quad
probe all rgba (-2300, -970, 120, 0)
[pixel shader]
float4 main(uniform float4 u) : sv_target
uniform float4 u;
float4 main() : sv_target
{
float4 res = float4(0, 0, 0, 3.5);
res.xyz = cross(u, 4);
@@ -24,5 +29,5 @@ float4 main(uniform float4 u) : sv_target
[test]
uniform 0 float4 1 -2 3 4
draw quad
todo(sm>=6) draw quad
probe all rgba (-20, 8, 12, 3.5)