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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -2,7 +2,12 @@
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shader model >= 4.0
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[pixel shader]
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float4 main(uniform int i, uniform uint u, uniform bool b, uniform half h) : sv_target
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uniform int i;
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uniform uint u;
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uniform bool b;
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uniform half h;
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float4 main() : sv_target
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{
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return float4(((float)i) + 1.5, ((float)u) - 2.5, ((float)b) / 2, h);
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}
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@@ -12,7 +17,7 @@ uniform 0 int -1
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uniform 1 uint 3
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uniform 2 int -2
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uniform 3 float 0.5
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.5, 0.5, 0.5, 0.5)
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[pixel shader]
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