tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -262,7 +262,7 @@ draw quad
probe all rgba (41.0, 42.0, 43.0, 44.0)
[pixel shader fail]
[pixel shader fail(sm<6)]
struct apple
{
float2 aa;
@@ -301,7 +301,7 @@ draw quad
probe all rgba (55.0, 56.0, 57.0, 58.0)
[pixel shader fail]
[pixel shader fail(sm<6)]
struct apple
{
float2 aa;
@@ -333,7 +333,7 @@ draw quad
probe all rgba (61.0, 62.0, 63.0, 64.0)
[pixel shader fail]
[pixel shader fail(sm<6)]
float4 main() : sv_target
{
float arr[5] = {1, 2, 3, 4, 5};
@@ -359,7 +359,7 @@ draw quad
probe all rgba (71.0, 72.0, 73.0, 74.0)
[pixel shader fail]
[pixel shader fail(sm<6)]
float4 main() : sv_target
{
float2x2 mat = {1, 2, 3, 4};
@@ -381,7 +381,7 @@ float4 main() : sv_target
}
[pixel shader fail]
[pixel shader fail(sm<6)]
float4 main() : sv_target
{
float arr[5] = {1, 2, 3, 4, 5};
@@ -440,7 +440,7 @@ draw quad
probe all rgba (11.0, 12.0, 13.0, 0.0)
[pixel shader fail]
[pixel shader fail(sm<6)]
struct apple
{
float3 aa;
@@ -541,7 +541,7 @@ draw quad
probe all rgba (51.0, 52.0, 53.0, 0.0)
[pixel shader fail]
[pixel shader fail(sm<6)]
float4 main() : sv_target
{
float4 vec = {1, 2, 3, 4};