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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -262,7 +262,7 @@ draw quad
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probe all rgba (41.0, 42.0, 43.0, 44.0)
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[pixel shader fail]
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[pixel shader fail(sm<6)]
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struct apple
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{
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float2 aa;
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@@ -301,7 +301,7 @@ draw quad
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probe all rgba (55.0, 56.0, 57.0, 58.0)
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[pixel shader fail]
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[pixel shader fail(sm<6)]
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struct apple
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{
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float2 aa;
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@@ -333,7 +333,7 @@ draw quad
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probe all rgba (61.0, 62.0, 63.0, 64.0)
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[pixel shader fail]
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[pixel shader fail(sm<6)]
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float4 main() : sv_target
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{
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float arr[5] = {1, 2, 3, 4, 5};
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@@ -359,7 +359,7 @@ draw quad
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probe all rgba (71.0, 72.0, 73.0, 74.0)
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[pixel shader fail]
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[pixel shader fail(sm<6)]
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float4 main() : sv_target
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{
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float2x2 mat = {1, 2, 3, 4};
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@@ -381,7 +381,7 @@ float4 main() : sv_target
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}
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[pixel shader fail]
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[pixel shader fail(sm<6)]
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float4 main() : sv_target
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{
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float arr[5] = {1, 2, 3, 4, 5};
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@@ -440,7 +440,7 @@ draw quad
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probe all rgba (11.0, 12.0, 13.0, 0.0)
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[pixel shader fail]
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[pixel shader fail(sm<6)]
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struct apple
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{
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float3 aa;
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@@ -541,7 +541,7 @@ draw quad
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probe all rgba (51.0, 52.0, 53.0, 0.0)
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[pixel shader fail]
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[pixel shader fail(sm<6)]
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float4 main() : sv_target
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{
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float4 vec = {1, 2, 3, 4};
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