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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -2,32 +2,32 @@
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% we need to get the parsing syntax right. Most of the following tests which
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% succeed print warnings.
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[pixel shader]
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[pixel shader fail(sm>=6)]
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[numthreads]
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float4 main() : sv_target { return 0; }
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[pixel shader]
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[pixel shader fail(sm>=6)]
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[ numthreads ]
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float4 main() : sv_target { return 0; }
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[pixel shader]
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[pixel shader fail(sm>=6)]
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[numthreads(1)]
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float4 main() : sv_target { return 0; }
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[pixel shader todo]
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[pixel shader todo fail(sm>=6)]
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[numthreads("")]
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float4 main() : sv_target { return 0; }
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[pixel shader todo]
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[pixel shader todo fail(sm>=6)]
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[numthreads("one")]
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float4 main() : sv_target { return 0; }
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[pixel shader todo]
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[pixel shader todo fail(sm>=6)]
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uniform float4 f;
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@@ -77,12 +77,12 @@ float4 main() : sv_target { return 0; }
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[one][two]
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float4 main() : sv_target { return 0; }
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[pixel shader fail todo]
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[pixel shader fail(sm<6) todo]
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[one][one]
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float4 main() : sv_target { return 0; }
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[pixel shader fail todo]
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[pixel shader fail(sm<6) todo]
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[one][one(1)]
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float4 main() : sv_target { return 0; }
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@@ -92,7 +92,7 @@ float4 main() : sv_target { return 0; }
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[one][One]
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float4 main() : sv_target { return 0; }
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[pixel shader]
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[pixel shader fail(sm>=6)]
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[numthreads]
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float4 main();
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@@ -112,7 +112,7 @@ static int i = 1;
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[three(i = 4)]
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float4 main() : sv_target { return 0; }
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[pixel shader fail]
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[pixel shader fail(sm<6)]
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[one]
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float4 f;
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