tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -2,32 +2,32 @@
% we need to get the parsing syntax right. Most of the following tests which
% succeed print warnings.
[pixel shader]
[pixel shader fail(sm>=6)]
[numthreads]
float4 main() : sv_target { return 0; }
[pixel shader]
[pixel shader fail(sm>=6)]
[ numthreads ]
float4 main() : sv_target { return 0; }
[pixel shader]
[pixel shader fail(sm>=6)]
[numthreads(1)]
float4 main() : sv_target { return 0; }
[pixel shader todo]
[pixel shader todo fail(sm>=6)]
[numthreads("")]
float4 main() : sv_target { return 0; }
[pixel shader todo]
[pixel shader todo fail(sm>=6)]
[numthreads("one")]
float4 main() : sv_target { return 0; }
[pixel shader todo]
[pixel shader todo fail(sm>=6)]
uniform float4 f;
@@ -77,12 +77,12 @@ float4 main() : sv_target { return 0; }
[one][two]
float4 main() : sv_target { return 0; }
[pixel shader fail todo]
[pixel shader fail(sm<6) todo]
[one][one]
float4 main() : sv_target { return 0; }
[pixel shader fail todo]
[pixel shader fail(sm<6) todo]
[one][one(1)]
float4 main() : sv_target { return 0; }
@@ -92,7 +92,7 @@ float4 main() : sv_target { return 0; }
[one][One]
float4 main() : sv_target { return 0; }
[pixel shader]
[pixel shader fail(sm>=6)]
[numthreads]
float4 main();
@@ -112,7 +112,7 @@ static int i = 1;
[three(i = 4)]
float4 main() : sv_target { return 0; }
[pixel shader fail]
[pixel shader fail(sm<6)]
[one]
float4 f;