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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -5,7 +5,12 @@ float4 main() : sv_target
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{
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const int dim = 4;
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float a[2 * 2] = {0.1, 0.2, 0.3, 0.4};
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#ifdef __hlsl_dx_compiler
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/* float array dimensions are not valid. */
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float b[4] = a;
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#else
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float b[4.1] = a;
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#endif
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float c[dim] = b;
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float d[true] = {c[0]};
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float e[65536];
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@@ -13,5 +18,5 @@ float4 main() : sv_target
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}
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[test]
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todo draw quad
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todo(sm<6) draw quad
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probe all rgba (0.1, 0.1, 0.2, 0.4)
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