tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -76,7 +76,7 @@ float4 main() : SV_TARGET
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader fail]
[pixel shader fail(sm<6)]
float4 main() : SV_TARGET
{
int x = 1;
@@ -85,7 +85,11 @@ float4 main() : SV_TARGET
return x / y;
}
[pixel shader fail]
[test]
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader fail(sm<6)]
float4 main() : SV_TARGET
{
int x = 1;
@@ -94,8 +98,14 @@ float4 main() : SV_TARGET
return x % y;
}
[test]
draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[require]
shader model >= 4.0
% dxcompiler performs this calculation on unsigned values and emits zero.
shader model < 6.0
[pixel shader]
float4 main() : SV_TARGET
@@ -110,6 +120,9 @@ float4 main() : SV_TARGET
draw quad
probe all rgba (-2147483648.0, -2147483648.0, -2147483648.0, -2147483648.0)
[require]
shader model >= 4.0
[pixel shader]
float4 main() : sv_target
{