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tests/shader-runner: Test shaders with dxcompiler.
The location of dxcompiler should be set during configuration with 'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with LD_LIBRARY_PATH, WINEPATH or PATH as applicable. A new 'fail(sm<6)' decoration is needed on many shader declarations because dxcompiler succeeds on many shaders which fail with fxc. The opposite case is less common and is flagged with 'fail(sm>=6)'. A few tests cause dxcompiler to crash or hang, so these are avoided using [require], which now skips tests until reset instead of exiting. Also, 'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
committed by
Alexandre Julliard
parent
d211160b89
commit
57280673e5
Notes:
Alexandre Julliard
2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (21.0, -11.0, 80.0, 0.0)
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[pixel shader]
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@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 16.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (5.0, 5.0, -5.0, 3.0)
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[pixel shader]
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@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (8.0, -8.0, -8.0, 8.0)
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[pixel shader]
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@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 42.0 5.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (2.0, -2.0, 2.0, -2.0)
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[pixel shader]
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@@ -70,7 +70,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (9.0, -9.0, -9.0, 9.0)
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[pixel shader]
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@@ -85,7 +85,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 45.0 5.0 0.0 0.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (0.0, 0.0, 0.0, 0.0)
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[pixel shader]
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@@ -98,7 +98,7 @@ float4 main() : SV_TARGET
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[test]
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uniform 0 float4 5.0 -7.0 0.0 -10.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (5.0, 7.0, 0.0, 10.0)
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[pixel shader]
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@@ -117,5 +117,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 45.0 5.0 50.0 10.0
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uniform 4 float4 3.0 8.0 2.0 5.0
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draw quad
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todo(sm>=6) draw quad
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probe all rgba (9.0, 5.0, 1.0, 3.0)
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