tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -10,7 +10,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 16.0 0.0 0.0
draw quad
todo(sm>=6) draw quad
probe all rgba (21.0, -11.0, 80.0, 0.0)
[pixel shader]
@@ -25,7 +25,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 16.0 0.0 0.0
draw quad
todo(sm>=6) draw quad
probe all rgba (5.0, 5.0, -5.0, 3.0)
[pixel shader]
@@ -40,7 +40,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 42.0 5.0 0.0 0.0
draw quad
todo(sm>=6) draw quad
probe all rgba (8.0, -8.0, -8.0, 8.0)
[pixel shader]
@@ -55,7 +55,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 42.0 5.0 0.0 0.0
draw quad
todo(sm>=6) draw quad
probe all rgba (2.0, -2.0, 2.0, -2.0)
[pixel shader]
@@ -70,7 +70,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 45.0 5.0 0.0 0.0
draw quad
todo(sm>=6) draw quad
probe all rgba (9.0, -9.0, -9.0, 9.0)
[pixel shader]
@@ -85,7 +85,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 45.0 5.0 0.0 0.0
draw quad
todo(sm>=6) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -98,7 +98,7 @@ float4 main() : SV_TARGET
[test]
uniform 0 float4 5.0 -7.0 0.0 -10.0
draw quad
todo(sm>=6) draw quad
probe all rgba (5.0, 7.0, 0.0, 10.0)
[pixel shader]
@@ -117,5 +117,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 45.0 5.0 50.0 10.0
uniform 4 float4 3.0 8.0 2.0 5.0
draw quad
todo(sm>=6) draw quad
probe all rgba (9.0, 5.0, 1.0, 3.0)