tests/shader-runner: Test shaders with dxcompiler.

The location of dxcompiler should be set during configuration with
'DXCOMPILER_LIBS=-L/path/to/dxcompiler', and then at runtime with
LD_LIBRARY_PATH, WINEPATH or PATH as applicable.

A new 'fail(sm<6)' decoration is needed on many shader declarations
because dxcompiler succeeds on many shaders which fail with fxc. The
opposite case is less common and is flagged with 'fail(sm>=6)'. A few
tests cause dxcompiler to crash or hang, so these are avoided using
[require], which now skips tests until reset instead of exiting. Also,
'todo(sm<6)' and 'todo(sm>=6)' are used to separate checking of results.
This commit is contained in:
Conor McCarthy
2023-09-14 19:29:24 +10:00
committed by Alexandre Julliard
parent d211160b89
commit 57280673e5
Notes: Alexandre Julliard 2023-10-11 22:53:48 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/346
133 changed files with 1284 additions and 572 deletions

View File

@@ -8,25 +8,25 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 1.0 1.0 1.0
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 1.0 0.0 0.0
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 0.0 1.0 0.0
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 0.0 0.0 1.0
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
todo(sm>=6) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
uniform 0 float4 -1.0 -1.0 -1.0 -1.0
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[pixel shader]
@@ -39,13 +39,13 @@ float4 main() : sv_target
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
todo(sm>=6) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
uniform 0 float4 -1.0 0.0 0.0 0.0
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
[require]
@@ -61,22 +61,22 @@ float4 main() : sv_target
[test]
uniform 0 uint4 1 1 1 1
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 uint4 1 0 0 0
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 uint4 0 1 0 0
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 uint4 0 0 1 0
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 uint4 0 0 0 1
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 uint4 0 0 0 0
draw quad
todo(sm>=6) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)
[pixel shader]
@@ -89,8 +89,8 @@ float4 main() : sv_target
[test]
uniform 0 uint4 1 0 0 0
draw quad
todo(sm>=6) draw quad
probe all rgba (1.0, 1.0, 1.0, 1.0)
uniform 0 uint4 0 0 0 0
draw quad
todo(sm>=6) draw quad
probe all rgba (0.0, 0.0, 0.0, 0.0)