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vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.
This commit is contained in:
committed by
Alexandre Julliard
parent
5204b92fa0
commit
56dc0c9842
Notes:
Alexandre Julliard
2024-03-11 23:06:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/680
@@ -1028,6 +1028,16 @@ struct signature_element *vsir_signature_find_element_for_reg(const struct shade
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unsigned int reg_idx, unsigned int write_mask);
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void shader_signature_cleanup(struct shader_signature *signature);
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struct dxbc_shader_desc
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{
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const uint32_t *byte_code;
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size_t byte_code_size;
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bool is_dxil;
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struct shader_signature input_signature;
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struct shader_signature output_signature;
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struct shader_signature patch_constant_signature;
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};
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struct vkd3d_shader_desc
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{
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const uint32_t *byte_code;
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@@ -1487,10 +1497,11 @@ int vkd3d_shader_sm4_parser_create(const struct vkd3d_shader_compile_info *compi
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int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compile_info,
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser);
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void free_dxbc_shader_desc(struct dxbc_shader_desc *desc);
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void free_shader_desc(struct vkd3d_shader_desc *desc);
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int shader_extract_from_dxbc(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, const char *source_name, struct vkd3d_shader_desc *desc);
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struct vkd3d_shader_message_context *message_context, const char *source_name, struct dxbc_shader_desc *desc);
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int shader_parse_input_signature(const struct vkd3d_shader_code *dxbc,
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struct vkd3d_shader_message_context *message_context, struct shader_signature *signature);
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