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vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.
This commit is contained in:
committed by
Alexandre Julliard
parent
5204b92fa0
commit
56dc0c9842
Notes:
Alexandre Julliard
2024-03-11 23:06:10 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/680
@@ -8427,6 +8427,7 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
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struct vkd3d_shader_message_context *message_context, struct vkd3d_shader_parser **parser)
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{
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struct vkd3d_shader_desc *shader_desc;
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struct dxbc_shader_desc dxbc_desc = {0};
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uint32_t *byte_code = NULL;
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struct sm6_parser *sm6;
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int ret;
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@@ -8439,18 +8440,23 @@ int vkd3d_shader_sm6_parser_create(const struct vkd3d_shader_compile_info *compi
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return VKD3D_ERROR_OUT_OF_MEMORY;
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}
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shader_desc = &sm6->p.shader_desc;
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shader_desc->is_dxil = true;
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dxbc_desc.is_dxil = true;
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if ((ret = shader_extract_from_dxbc(&compile_info->source, message_context, compile_info->source_name,
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shader_desc)) < 0)
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&dxbc_desc)) < 0)
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{
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WARN("Failed to extract shader, vkd3d result %d.\n", ret);
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vkd3d_free(sm6);
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return ret;
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}
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sm6->p.shader_desc = *shader_desc;
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shader_desc = &sm6->p.shader_desc;
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shader_desc->is_dxil = true;
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shader_desc->byte_code = dxbc_desc.byte_code;
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shader_desc->byte_code_size = dxbc_desc.byte_code_size;
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shader_desc->input_signature = dxbc_desc.input_signature;
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shader_desc->output_signature = dxbc_desc.output_signature;
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shader_desc->patch_constant_signature = dxbc_desc.patch_constant_signature;
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memset(&dxbc_desc, 0, sizeof(dxbc_desc));
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if (((uintptr_t)shader_desc->byte_code & (VKD3D_DXBC_CHUNK_ALIGNMENT - 1)))
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{
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