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tests: Test shader compilation with default values.
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Notes:
Henri Verbeet
2024-08-20 21:34:57 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1006
@ -183,6 +183,42 @@ float4 main() : sv_target
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return 0;
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}
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% Default values are allowed for uniform variables.
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[pixel shader todo fail(sm>=6)]
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float4 fun(uniform float4 a, uniform float4 b = {1, 2, 3, 4}) : sv_target
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{
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return 8*a + b;
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}
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technique10 T1
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{
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pass P1
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{
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PixelShader = compile ps_4_0 fun(5);
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}
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}
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float4 main() : sv_target { return 0; }
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[pixel shader todo fail(sm>=6)]
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float4 fun(float4 a : COLOR0 = {-1, -2, -3, -4}, uniform float4 b = {1, 2, 3, 4}) : sv_target
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{
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return 8*a + b;
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}
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technique10 T1
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{
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pass P1
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{
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PixelShader = compile ps_4_0 fun();
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}
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}
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float4 main() : sv_target { return 0; }
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[require]
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shader model >= 5.0
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shader model < 6.0
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