tests: Add test for UNKNOWN RTV formats in pipeline state desc.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-05-10 14:15:19 +02:00 committed by Alexandre Julliard
parent 8e16831549
commit 56cd52dad1

View File

@ -4740,6 +4740,105 @@ static void test_multiple_render_targets(void)
destroy_test_context(&context);
}
static void test_unknown_rtv_format(void)
{
static const struct vec4 white = {1.0f, 1.0f, 1.0f, 1.0f};
struct vec4 expected_vec4 = {0.0f, 0.0f, 0.0f, 1.0f};
D3D12_GRAPHICS_PIPELINE_STATE_DESC pso_desc;
ID3D12GraphicsCommandList *command_list;
D3D12_RENDER_TARGET_VIEW_DESC rtv_desc;
D3D12_CPU_DESCRIPTOR_HANDLE rtvs[3];
ID3D12Resource *render_targets[2];
struct test_context_desc desc;
struct test_context context;
ID3D12CommandQueue *queue;
unsigned int i;
HRESULT hr;
static const DWORD ps_code[] =
{
#if 0
void main(out float4 target1 : SV_Target1, out float4 target2 : SV_Target2)
{
target1 = float4(2.0f, 0.0f, 0.0f, 1.0f);
target2 = float4(3.0f, 0.0f, 0.0f, 1.0f);
}
#endif
0x43425844, 0x980554be, 0xb8743fb0, 0xf5bb8deb, 0x639feaf8, 0x00000001, 0x000000f4, 0x00000003,
0x0000002c, 0x0000003c, 0x00000088, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f,
0x00000044, 0x00000002, 0x00000008, 0x00000038, 0x00000001, 0x00000000, 0x00000003, 0x00000001,
0x0000000f, 0x00000038, 0x00000002, 0x00000000, 0x00000003, 0x00000002, 0x0000000f, 0x545f5653,
0x65677261, 0xabab0074, 0x52444853, 0x00000064, 0x00000040, 0x00000019, 0x03000065, 0x001020f2,
0x00000001, 0x03000065, 0x001020f2, 0x00000002, 0x08000036, 0x001020f2, 0x00000001, 0x00004002,
0x40000000, 0x00000000, 0x00000000, 0x3f800000, 0x08000036, 0x001020f2, 0x00000002, 0x00004002,
0x40400000, 0x00000000, 0x00000000, 0x3f800000, 0x0100003e,
};
static const D3D12_SHADER_BYTECODE ps = {ps_code, sizeof(ps_code)};
memset(&desc, 0, sizeof(desc));
desc.rt_format = DXGI_FORMAT_R32G32B32A32_FLOAT;
desc.rt_descriptor_count = 16;
desc.no_pipeline = true;
if (!init_test_context(&context, &desc))
return;
command_list = context.list;
queue = context.queue;
init_pipeline_state_desc(&pso_desc, context.root_signature, 0, NULL, &ps, NULL);
pso_desc.NumRenderTargets = ARRAY_SIZE(rtvs);
for (i = 0; i < ARRAY_SIZE(rtvs); ++i)
pso_desc.RTVFormats[i] = desc.rt_format;
pso_desc.RTVFormats[0] = DXGI_FORMAT_UNKNOWN;
hr = ID3D12Device_CreateGraphicsPipelineState(context.device, &pso_desc,
&IID_ID3D12PipelineState, (void **)&context.pipeline_state);
ok(hr == S_OK, "Failed to create state, hr %#x.\n", hr);
rtvs[0] = get_cpu_rtv_handle(&context, context.rtv_heap, 0);
rtvs[1] = get_cpu_rtv_handle(&context, context.rtv_heap, 1);
rtvs[2] = get_cpu_rtv_handle(&context, context.rtv_heap, 2);
create_render_target(&context, &desc, &render_targets[0], &rtvs[1]);
create_render_target(&context, &desc, &render_targets[1], &rtvs[2]);
for (i = 0; i < ARRAY_SIZE(rtvs); ++i)
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtvs[i], &white.x, 0, NULL);
/* NULL RTV */
memset(&rtv_desc, 0, sizeof(rtv_desc));
rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D;
rtv_desc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT;
rtv_desc.Texture2D.MipSlice = 0;
rtv_desc.Texture2D.PlaneSlice = 0;
ID3D12Device_CreateRenderTargetView(context.device, NULL, &rtv_desc,
get_cpu_rtv_handle(&context, context.rtv_heap, 0));
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, ARRAY_SIZE(rtvs), rtvs, FALSE, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
ID3D12GraphicsCommandList_RSSetViewports(command_list, 1, &context.viewport);
ID3D12GraphicsCommandList_RSSetScissorRects(command_list, 1, &context.scissor_rect);
ID3D12GraphicsCommandList_DrawInstanced(command_list, 3, 1, 0, 0);
transition_resource_state(command_list, context.render_target,
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
transition_resource_state(command_list, render_targets[0],
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
transition_resource_state(command_list, render_targets[1],
D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
check_sub_resource_vec4(context.render_target, 0, queue, command_list, &white, 0);
reset_command_list(command_list, context.allocator);
expected_vec4.x = 2.0f;
check_sub_resource_vec4(render_targets[0], 0, queue, command_list, &expected_vec4, 0);
reset_command_list(command_list, context.allocator);
expected_vec4.x = 3.0f;
check_sub_resource_vec4(render_targets[1], 0, queue, command_list, &expected_vec4, 0);
for (i = 0; i < ARRAY_SIZE(render_targets); ++i)
ID3D12Resource_Release(render_targets[i]);
destroy_test_context(&context);
}
static void test_append_aligned_element(void)
{
ID3D12GraphicsCommandList *command_list;
@ -29003,6 +29102,7 @@ START_TEST(d3d12)
run_test(test_draw_indexed_instanced);
run_test(test_draw_no_descriptor_bindings);
run_test(test_multiple_render_targets);
run_test(test_unknown_rtv_format);
run_test(test_append_aligned_element);
run_test(test_gpu_virtual_address);
run_test(test_fragment_coords);