vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NE.

This commit is contained in:
Feifan He
2024-12-03 00:09:01 +08:00
committed by Henri Verbeet
parent 610a11ddf8
commit 568296c88f
Notes: Henri Verbeet 2024-12-04 14:44:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1294
3 changed files with 11 additions and 8 deletions

View File

@@ -8,7 +8,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.4 -6.6 7.6 3.4
todo(msl) draw quad
draw quad
probe (0, 0) rgba (0.0, -7.0, 8.0, 3.0) 4
@@ -26,7 +26,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -0.4 -6.6 7.6 3.4
todo(msl) draw quad
draw quad
probe (0, 0) rgba (-7.0, 8.0, 0.0, 3.0) 4
@@ -42,5 +42,5 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1 0 2 10
todo(msl) draw quad
draw quad
probe (0, 0) rgba (-1.0, 0.0, 2.0, 10.0) 4