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vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NE.
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Notes:
Henri Verbeet
2024-12-04 14:44:01 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1294
@@ -8,7 +8,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.4 -6.6 7.6 3.4
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (0.0, -7.0, 8.0, 3.0) 4
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@@ -26,7 +26,7 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -0.4 -6.6 7.6 3.4
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (-7.0, 8.0, 0.0, 3.0) 4
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@@ -42,5 +42,5 @@ float4 main() : sv_target
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[test]
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uniform 0 float4 -1 0 2 10
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todo(msl) draw quad
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draw quad
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probe (0, 0) rgba (-1.0, 0.0, 2.0, 10.0) 4
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