vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NE.

This commit is contained in:
Feifan He
2024-12-03 00:09:01 +08:00
committed by Henri Verbeet
parent 610a11ddf8
commit 568296c88f
Notes: Henri Verbeet 2024-12-04 14:44:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1294
3 changed files with 11 additions and 8 deletions

View File

@@ -44,7 +44,7 @@ float4 main() : sv_target
[test]
uniform 0 float4 -1.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (-31416.0, 0.0, 0.0, 0.0)
[require]
@@ -52,15 +52,15 @@ shader model < 6.0
[test]
uniform 0 float4 -0.5 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (-10473.0, 0.0, 0.0, 0.0)
uniform 0 float4 0.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (1.0, 0.0, 0.0, 0.0)
uniform 0 float4 0.5 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (10473.0, 0.0, 0.0, 0.0)
[require]
@@ -88,7 +88,7 @@ probe (0, 0) rgba (10472.0, 0.0, 0.0, 0.0) 4096
[test]
uniform 0 float4 1.0 0.0 0.0 0.0
todo(msl) draw quad
draw quad
probe (0, 0) rgba (31416.0, 0.0, 0.0, 0.0)