vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NE.

This commit is contained in:
Feifan He
2024-12-03 00:09:01 +08:00
committed by Henri Verbeet
parent 610a11ddf8
commit 568296c88f
Notes: Henri Verbeet 2024-12-04 14:44:01 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1294
3 changed files with 11 additions and 8 deletions

View File

@@ -624,6 +624,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
case VKD3DSIH_RET:
msl_ret(gen, ins);
break;
case VKD3DSIH_ROUND_NE:
msl_intrinsic(gen, ins, "rint");
break;
case VKD3DSIH_ROUND_NI:
msl_intrinsic(gen, ins, "floor");
break;