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vkd3d-shader/msl: Implement VKD3DSIH_ROUND_NE.
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Notes:
Henri Verbeet
2024-12-04 14:44:01 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1294
@@ -624,6 +624,9 @@ static void msl_handle_instruction(struct msl_generator *gen, const struct vkd3d
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case VKD3DSIH_RET:
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msl_ret(gen, ins);
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break;
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case VKD3DSIH_ROUND_NE:
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msl_intrinsic(gen, ins, "rint");
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break;
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case VKD3DSIH_ROUND_NI:
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msl_intrinsic(gen, ins, "floor");
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break;
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