tests: Use the appropriate RTV format in bitwise.shader_test.

This commit is contained in:
Giovanni Mascellani 2024-10-19 21:25:14 +02:00 committed by Henri Verbeet
parent 212333bfa6
commit 5667da7b80
Notes: Henri Verbeet 2024-10-28 18:12:15 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1219

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@ -199,6 +199,10 @@ float4 main() : SV_TARGET
draw quad draw quad
probe (0, 0) rgba (0.0, 1.0, 1.0, 0.0) probe (0, 0) rgba (0.0, 1.0, 1.0, 0.0)
[rtv 0]
format r32g32b32a32-uint
size (2d, 640, 480)
[pixel shader todo] [pixel shader todo]
uint u; uint u;
int i; int i;
@ -219,6 +223,10 @@ uniform 0 uint4 0xcccccccc 0xcccccccc 0 0
todo(sm<6) draw quad todo(sm<6) draw quad
probe (0, 0) rgbaui (16, 2, 31, 29) probe (0, 0) rgbaui (16, 2, 31, 29)
[rtv 0]
format r32g32b32a32-float
size (2d, 640, 480)
[require] [require]
shader model >= 6.0 shader model >= 6.0
int64 int64