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tests: Use the appropriate RTV format in bitwise.shader_test.
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Notes:
Henri Verbeet
2024-10-28 18:12:15 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1219
@ -199,6 +199,10 @@ float4 main() : SV_TARGET
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draw quad
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draw quad
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probe (0, 0) rgba (0.0, 1.0, 1.0, 0.0)
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probe (0, 0) rgba (0.0, 1.0, 1.0, 0.0)
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[rtv 0]
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format r32g32b32a32-uint
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size (2d, 640, 480)
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[pixel shader todo]
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[pixel shader todo]
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uint u;
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uint u;
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int i;
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int i;
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@ -219,6 +223,10 @@ uniform 0 uint4 0xcccccccc 0xcccccccc 0 0
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todo(sm<6) draw quad
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todo(sm<6) draw quad
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probe (0, 0) rgbaui (16, 2, 31, 29)
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probe (0, 0) rgbaui (16, 2, 31, 29)
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[rtv 0]
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format r32g32b32a32-float
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size (2d, 640, 480)
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[require]
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[require]
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shader model >= 6.0
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shader model >= 6.0
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int64
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int64
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