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vkd3d-shader/ir: Validate UAV flags in vsir programs.
This commit is contained in:
committed by
Henri Verbeet
parent
32bf71ba96
commit
56247130c1
Notes:
Henri Verbeet
2025-07-16 18:16:52 +02:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1620
@@ -10479,7 +10479,7 @@ static void vsir_validate_descriptors(struct validation_context *ctx)
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for (i = 0; i < descriptors->descriptor_count; ++i)
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for (i = 0; i < descriptors->descriptor_count; ++i)
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{
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{
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const struct vkd3d_shader_descriptor_info1 *descriptor = &descriptors->descriptors[i];
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const struct vkd3d_shader_descriptor_info1 *descriptor = &descriptors->descriptors[i];
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uint32_t flags_mask = 0;
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uint32_t flags_mask = 0, uav_flags_mask = 0;
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if (descriptor->type >= VKD3D_SHADER_DESCRIPTOR_TYPE_COUNT)
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if (descriptor->type >= VKD3D_SHADER_DESCRIPTOR_TYPE_COUNT)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DESCRIPTOR_TYPE,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DESCRIPTOR_TYPE,
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@@ -10520,6 +10520,9 @@ static void vsir_validate_descriptors(struct validation_context *ctx)
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| VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ
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| VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ
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| VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS
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| VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS
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| VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER;
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| VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER;
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uav_flags_mask = VKD3DSUF_GLOBALLY_COHERENT
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| VKD3DSUF_RASTERISER_ORDERED_VIEW
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| VKD3DSUF_ORDER_PRESERVING_COUNTER;
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break;
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break;
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case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
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case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
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@@ -10537,6 +10540,11 @@ static void vsir_validate_descriptors(struct validation_context *ctx)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_FLAGS,
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_FLAGS,
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"Descriptor %u of type %#x has invalid flags %#x.",
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"Descriptor %u of type %#x has invalid flags %#x.",
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i, descriptor->type, descriptor->flags);
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i, descriptor->type, descriptor->flags);
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if (descriptor->uav_flags & ~uav_flags_mask)
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validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_FLAGS,
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"Descriptor %u of type %#x has invalid UAV flags %#x.",
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i, descriptor->type, descriptor->uav_flags);
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}
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}
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}
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}
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