vkd3d-shader/ir: Validate UAV flags in vsir programs.

This commit is contained in:
Giovanni Mascellani
2025-03-28 15:19:31 +01:00
committed by Henri Verbeet
parent 32bf71ba96
commit 56247130c1
Notes: Henri Verbeet 2025-07-16 18:16:52 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1620

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@@ -10479,7 +10479,7 @@ static void vsir_validate_descriptors(struct validation_context *ctx)
for (i = 0; i < descriptors->descriptor_count; ++i) for (i = 0; i < descriptors->descriptor_count; ++i)
{ {
const struct vkd3d_shader_descriptor_info1 *descriptor = &descriptors->descriptors[i]; const struct vkd3d_shader_descriptor_info1 *descriptor = &descriptors->descriptors[i];
uint32_t flags_mask = 0; uint32_t flags_mask = 0, uav_flags_mask = 0;
if (descriptor->type >= VKD3D_SHADER_DESCRIPTOR_TYPE_COUNT) if (descriptor->type >= VKD3D_SHADER_DESCRIPTOR_TYPE_COUNT)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DESCRIPTOR_TYPE, validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_DESCRIPTOR_TYPE,
@@ -10520,6 +10520,9 @@ static void vsir_validate_descriptors(struct validation_context *ctx)
| VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ | VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_READ
| VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS | VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_UAV_ATOMICS
| VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER; | VKD3D_SHADER_DESCRIPTOR_INFO_FLAG_RAW_BUFFER;
uav_flags_mask = VKD3DSUF_GLOBALLY_COHERENT
| VKD3DSUF_RASTERISER_ORDERED_VIEW
| VKD3DSUF_ORDER_PRESERVING_COUNTER;
break; break;
case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV: case VKD3D_SHADER_DESCRIPTOR_TYPE_CBV:
@@ -10537,6 +10540,11 @@ static void vsir_validate_descriptors(struct validation_context *ctx)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_FLAGS, validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_FLAGS,
"Descriptor %u of type %#x has invalid flags %#x.", "Descriptor %u of type %#x has invalid flags %#x.",
i, descriptor->type, descriptor->flags); i, descriptor->type, descriptor->flags);
if (descriptor->uav_flags & ~uav_flags_mask)
validator_error(ctx, VKD3D_SHADER_ERROR_VSIR_INVALID_FLAGS,
"Descriptor %u of type %#x has invalid UAV flags %#x.",
i, descriptor->type, descriptor->uav_flags);
} }
} }