diff --git a/libs/vkd3d-shader/dxil.c b/libs/vkd3d-shader/dxil.c index 62d5ed83..78c1a052 100644 --- a/libs/vkd3d-shader/dxil.c +++ b/libs/vkd3d-shader/dxil.c @@ -4869,6 +4869,18 @@ static enum vkd3d_result sm6_parser_module_init(struct sm6_parser *sm6, const st return VKD3D_OK; } +static void sm6_parser_emit_label(struct sm6_parser *sm6, unsigned int label_id) +{ + struct vkd3d_shader_src_param *src_param; + struct vkd3d_shader_instruction *ins; + + ins = sm6_parser_add_instruction(sm6, VKD3DSIH_LABEL); + + if (!(src_param = instruction_src_params_alloc(ins, 1, sm6))) + return; + vsir_src_param_init_label(src_param, label_id); +} + static bool sm6_parser_allocate_named_metadata(struct sm6_parser *sm6) { struct dxil_block *block; @@ -6217,6 +6229,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t } sm6->p.shader_desc.ssa_count = sm6->ssa_next_id; + sm6->p.shader_desc.block_count = 1; if (!(fn = sm6_parser_get_function(sm6, sm6->entry_point))) { @@ -6227,6 +6240,7 @@ static enum vkd3d_result sm6_parser_init(struct sm6_parser *sm6, const uint32_t } assert(sm6->function_count == 1); + sm6_parser_emit_label(sm6, 1); if (!sm6_block_emit_instructions(fn->blocks[0], sm6)) { vkd3d_shader_parser_error(&sm6->p, VKD3D_SHADER_ERROR_DXIL_OUT_OF_MEMORY, diff --git a/libs/vkd3d-shader/ir.c b/libs/vkd3d-shader/ir.c index a80ce45f..5455d7d6 100644 --- a/libs/vkd3d-shader/ir.c +++ b/libs/vkd3d-shader/ir.c @@ -320,7 +320,7 @@ static void vsir_src_param_init(struct vkd3d_shader_src_param *param, enum vkd3d param->modifiers = VKD3DSPSM_NONE; } -static void vsir_src_param_init_label(struct vkd3d_shader_src_param *param, unsigned int label_id) +void vsir_src_param_init_label(struct vkd3d_shader_src_param *param, unsigned int label_id) { vsir_src_param_init(param, VKD3DSPR_LABEL, VKD3D_DATA_UINT, 1); param->reg.dimension = VSIR_DIMENSION_NONE; @@ -1785,18 +1785,27 @@ static void VKD3D_PRINTF_FUNC(3, 4) cf_flattener_create_block_name(struct cf_fla flattener->block_names[block_id] = buffer.buffer; } +static bool vsir_instruction_is_dcl(const struct vkd3d_shader_instruction *instruction) +{ + enum vkd3d_shader_opcode handler_idx = instruction->handler_idx; + return (VKD3DSIH_DCL <= handler_idx && handler_idx <= VKD3DSIH_DCL_VERTICES_OUT) + || handler_idx == VKD3DSIH_HS_DECLS; +} + static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flattener *flattener) { + bool main_block_open, is_hull_shader, after_declarations_section; struct vkd3d_shader_parser *parser = flattener->parser; struct vkd3d_shader_instruction_array *instructions; struct vkd3d_shader_instruction *dst_ins; - bool main_block_open; size_t i; instructions = &parser->instructions; - main_block_open = parser->shader_version.type != VKD3D_SHADER_TYPE_HULL; + is_hull_shader = parser->shader_version.type == VKD3D_SHADER_TYPE_HULL; + main_block_open = !is_hull_shader; + after_declarations_section = is_hull_shader; - if (!cf_flattener_require_space(flattener, instructions->count)) + if (!cf_flattener_require_space(flattener, instructions->count + 1)) return VKD3D_ERROR_OUT_OF_MEMORY; for (i = 0; i < instructions->count; ++i) @@ -1808,11 +1817,29 @@ static enum vkd3d_result cf_flattener_iterate_instruction_array(struct cf_flatte flattener->location = instruction->location; + /* Declarations should occur before the first code block, which in hull shaders is marked by the first + * phase instruction, and in all other shader types begins with the first label instruction. */ + if (!after_declarations_section && !vsir_instruction_is_dcl(instruction) + && instruction->handler_idx != VKD3DSIH_NOP) + { + after_declarations_section = true; + cf_flattener_emit_label(flattener, cf_flattener_alloc_block_id(flattener)); + } + cf_info = flattener->control_flow_depth ? &flattener->control_flow_info[flattener->control_flow_depth - 1] : NULL; switch (instruction->handler_idx) { + case VKD3DSIH_HS_CONTROL_POINT_PHASE: + case VKD3DSIH_HS_FORK_PHASE: + case VKD3DSIH_HS_JOIN_PHASE: + if (!cf_flattener_copy_instruction(flattener, instruction)) + return VKD3D_ERROR_OUT_OF_MEMORY; + if (instruction->handler_idx != VKD3DSIH_HS_CONTROL_POINT_PHASE || !instruction->flags) + after_declarations_section = false; + break; + case VKD3DSIH_LABEL: vkd3d_shader_parser_error(parser, VKD3D_SHADER_ERROR_VSIR_NOT_IMPLEMENTED, "Aborting due to not yet implemented feature: Label instruction."); diff --git a/libs/vkd3d-shader/spirv.c b/libs/vkd3d-shader/spirv.c index 8d787e8c..ad818ff4 100644 --- a/libs/vkd3d-shader/spirv.c +++ b/libs/vkd3d-shader/spirv.c @@ -1871,8 +1871,6 @@ static void vkd3d_spirv_builder_begin_main_function(struct vkd3d_spirv_builder * vkd3d_spirv_build_op_function(builder, void_id, builder->main_function_id, SpvFunctionControlMaskNone, function_type_id); - vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); - builder->main_function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); } static void vkd3d_spirv_builder_free(struct vkd3d_spirv_builder *builder) @@ -2314,7 +2312,7 @@ struct spirv_compiler struct vkd3d_push_constant_buffer_binding *push_constants; const struct vkd3d_shader_spirv_target_info *spirv_target_info; - bool after_declarations_section; + bool prolog_emitted; struct shader_signature input_signature; struct shader_signature output_signature; struct shader_signature patch_constant_signature; @@ -2381,6 +2379,8 @@ static bool is_in_fork_or_join_phase(const struct spirv_compiler *compiler) static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *compiler); static size_t spirv_compiler_get_current_function_location(struct spirv_compiler *compiler); +static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler); +static void spirv_compiler_emit_io_declarations(struct spirv_compiler *compiler); static const char *spirv_compiler_get_entry_point_name(const struct spirv_compiler *compiler) { @@ -6498,20 +6498,45 @@ static void spirv_compiler_enter_shader_phase(struct spirv_compiler *compiler, vkd3d_spirv_build_op_function(builder, void_id, function_id, SpvFunctionControlMaskNone, function_type_id); - vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); - compiler->phase = instruction->handler_idx; spirv_compiler_emit_shader_phase_name(compiler, function_id, NULL); phase = (instruction->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE) ? &compiler->control_point_phase : &compiler->patch_constant_phase; phase->function_id = function_id; - phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); + /* The insertion location must be set after the label is emitted. */ + phase->function_location = 0; if (instruction->handler_idx == VKD3DSIH_HS_CONTROL_POINT_PHASE) compiler->emit_default_control_point_phase = instruction->flags; } +static void spirv_compiler_initialise_block(struct spirv_compiler *compiler) +{ + struct vkd3d_spirv_builder *builder = &compiler->spirv_builder; + + /* Insertion locations must point immediately after the function's initial label. */ + if (compiler->shader_type == VKD3D_SHADER_TYPE_HULL) + { + struct vkd3d_shader_phase *phase = (compiler->phase == VKD3DSIH_HS_CONTROL_POINT_PHASE) + ? &compiler->control_point_phase : &compiler->patch_constant_phase; + if (!phase->function_location) + phase->function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); + } + else if (!builder->main_function_location) + { + builder->main_function_location = vkd3d_spirv_stream_current_location(&builder->function_stream); + } + + /* I/O declarations can result in emission of fixups, which must occur after the initial label. */ + if (!compiler->prolog_emitted) + { + spirv_compiler_emit_main_prolog(compiler); + spirv_compiler_emit_io_declarations(compiler); + compiler->prolog_emitted = true; + } +} + static void spirv_compiler_emit_default_control_point_phase(struct spirv_compiler *compiler) { const struct shader_signature *output_signature = &compiler->output_signature; @@ -6524,6 +6549,8 @@ static void spirv_compiler_emit_default_control_point_phase(struct spirv_compile unsigned int component_count; unsigned int i; + vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); + spirv_compiler_initialise_block(compiler); invocation_id = spirv_compiler_emit_load_invocation_id(compiler); memset(&invocation, 0, sizeof(invocation)); @@ -6622,6 +6649,7 @@ static void spirv_compiler_emit_hull_shader_main(struct spirv_compiler *compiler memset(compiler->descriptor_offset_ids, 0, compiler->offset_info.descriptor_table_count * sizeof(*compiler->descriptor_offset_ids)); vkd3d_spirv_builder_begin_main_function(builder); + vkd3d_spirv_build_op_label(builder, vkd3d_spirv_alloc_id(builder)); void_id = vkd3d_spirv_get_op_type_void(builder); @@ -7589,6 +7617,8 @@ static void spirv_compiler_emit_label(struct spirv_compiler *compiler, --block_id; if (block_id < compiler->block_name_count && compiler->block_names[block_id]) vkd3d_spirv_build_op_name(builder, label_id, compiler->block_names[block_id]); + + spirv_compiler_initialise_block(compiler); } static void spirv_compiler_emit_merge(struct spirv_compiler *compiler, @@ -9228,23 +9258,11 @@ static void spirv_compiler_emit_main_prolog(struct spirv_compiler *compiler) spirv_compiler_emit_point_size(compiler); } -static bool is_dcl_instruction(enum vkd3d_shader_opcode handler_idx) -{ - return (VKD3DSIH_DCL <= handler_idx && handler_idx <= VKD3DSIH_DCL_VERTICES_OUT) - || handler_idx == VKD3DSIH_HS_DECLS; -} - static int spirv_compiler_handle_instruction(struct spirv_compiler *compiler, const struct vkd3d_shader_instruction *instruction) { int ret = VKD3D_OK; - if (!is_dcl_instruction(instruction->handler_idx) && !compiler->after_declarations_section) - { - compiler->after_declarations_section = true; - spirv_compiler_emit_main_prolog(compiler); - } - switch (instruction->handler_idx) { case VKD3DSIH_DCL_GLOBAL_FLAGS: @@ -9692,8 +9710,6 @@ static int spirv_compiler_generate_spirv(struct spirv_compiler *compiler, if (compiler->shader_type != VKD3D_SHADER_TYPE_HULL) spirv_compiler_emit_shader_signature_outputs(compiler); - spirv_compiler_emit_io_declarations(compiler); - for (i = 0; i < instructions.count && result >= 0; ++i) { compiler->location.line = i + 1; diff --git a/libs/vkd3d-shader/tpf.c b/libs/vkd3d-shader/tpf.c index 4d9e7dc7..932f185d 100644 --- a/libs/vkd3d-shader/tpf.c +++ b/libs/vkd3d-shader/tpf.c @@ -1117,8 +1117,7 @@ static void shader_sm4_read_dcl_indexable_temp(struct vkd3d_shader_instruction * ins->declaration.indexable_temp.alignment = 0; ins->declaration.indexable_temp.data_type = VKD3D_DATA_FLOAT; ins->declaration.indexable_temp.component_count = *tokens; - /* Indexable temp declarations are global, but except for hull shaders the backend currently emits them within a function. */ - ins->declaration.indexable_temp.has_function_scope = priv->p.shader_version.type != VKD3D_SHADER_TYPE_HULL; + ins->declaration.indexable_temp.has_function_scope = false; } static void shader_sm4_read_dcl_global_flags(struct vkd3d_shader_instruction *ins, uint32_t opcode, diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 3d8f907b..8c5955d3 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -886,6 +886,8 @@ struct vkd3d_shader_src_param enum vkd3d_shader_src_modifier modifiers; }; +void vsir_src_param_init_label(struct vkd3d_shader_src_param *param, unsigned int label_id); + struct vkd3d_shader_index_range { struct vkd3d_shader_dst_param dst;