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tests: Add some missing vkd3d_test_pop_context() calls to test_shader_instructions().
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Notes:
Alexandre Julliard
2023-09-28 23:25:57 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/376
@ -10483,12 +10483,14 @@ static void test_shader_instructions(void)
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if (uint_tests[i].skip_on_warp && test_options.use_warp_device)
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if (uint_tests[i].skip_on_warp && test_options.use_warp_device)
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{
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{
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skip("Skipping shader '%s' test on WARP.\n", uint_tests[i].ps->name);
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skip("Skipping shader '%s' test on WARP.\n", uint_tests[i].ps->name);
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vkd3d_test_pop_context();
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continue;
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continue;
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}
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}
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if (uint_tests[i].is_float64 && !test_shader_float64)
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if (uint_tests[i].is_float64 && !test_shader_float64)
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{
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{
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skip("Skipping shader '%s' float64 test.\n", uint_tests[i].ps->name);
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skip("Skipping shader '%s' float64 test.\n", uint_tests[i].ps->name);
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vkd3d_test_pop_context();
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continue;
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continue;
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}
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}
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