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vkd3d: Use size_t instead of SIZE_T for GPU VA sizes.
This also fixes a format specifier warning in an ERR for the 32-bit Linux build. Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -205,13 +205,13 @@ HRESULT vkd3d_fence_worker_stop(struct vkd3d_fence_worker *worker,
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struct vkd3d_gpu_va_allocation
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struct vkd3d_gpu_va_allocation
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{
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{
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D3D12_GPU_VIRTUAL_ADDRESS base;
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D3D12_GPU_VIRTUAL_ADDRESS base;
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SIZE_T size;
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size_t size;
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void *ptr;
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void *ptr;
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};
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};
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struct vkd3d_gpu_va_slab
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struct vkd3d_gpu_va_slab
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{
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{
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SIZE_T size;
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size_t size;
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void *ptr;
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void *ptr;
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};
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};
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