tests: Do not use TRUE and FALSE constants.

Use true and false instead.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2019-07-17 13:17:37 +02:00 committed by Alexandre Julliard
parent 9b0aafb948
commit 548437ce22
2 changed files with 177 additions and 177 deletions

File diff suppressed because it is too large Load Diff

View File

@ -965,7 +965,7 @@ static void test_external_resource_present_state(void)
D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET); D3D12_RESOURCE_STATE_PRESENT, D3D12_RESOURCE_STATE_RENDER_TARGET);
ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv, white, 0, NULL); ID3D12GraphicsCommandList_ClearRenderTargetView(command_list, rtv, white, 0, NULL);
ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &rtv, FALSE, NULL); ID3D12GraphicsCommandList_OMSetRenderTargets(command_list, 1, &rtv, false, NULL);
ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature); ID3D12GraphicsCommandList_SetGraphicsRootSignature(command_list, context.root_signature);
ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state); ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST); ID3D12GraphicsCommandList_IASetPrimitiveTopology(command_list, D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);