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https://gitlab.winehq.org/wine/vkd3d.git
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libs/vkd3d: Introduce vkd3d_create_device().
We need to pass additional parameters to libvkd3d during initialization.
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include/vkd3d.h
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45
include/vkd3d.h
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/*
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* Copyright 2016 Józef Kucia for CodeWeavers
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#ifndef __VKD3D_H
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#define __VKD3D_H
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#include "vkd3d_windows.h"
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#include "d3d12.h"
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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struct vkd3d_device_create_info
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{
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D3D_FEATURE_LEVEL minimum_feature_level;
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};
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HRESULT WINAPI vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
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REFIID riid, void **device);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __VKD3D_H */
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@ -23,31 +23,27 @@
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#define INITGUID
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#define INITGUID
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#include "vkd3d_private.h"
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#include "vkd3d_private.h"
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HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level,
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HRESULT WINAPI vkd3d_create_device(const struct vkd3d_device_create_info *create_info,
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REFIID riid, void **device)
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REFIID riid, void **device)
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{
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{
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struct d3d12_device *object;
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struct d3d12_device *object;
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HRESULT hr;
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HRESULT hr;
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TRACE("adapter %p, minimum_feature_level %#x, riid %s, device %p.\n",
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TRACE("create_info %p, riid %s, device %p.\n", create_info, debugstr_guid(riid), device);
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adapter, minimum_feature_level, debugstr_guid(riid), device);
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if (minimum_feature_level < D3D_FEATURE_LEVEL_11_0
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if (create_info->minimum_feature_level < D3D_FEATURE_LEVEL_11_0
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|| !is_valid_feature_level(minimum_feature_level))
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|| !is_valid_feature_level(create_info->minimum_feature_level))
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{
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{
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WARN("Invalid feature level %#x.\n", minimum_feature_level);
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WARN("Invalid feature level %#x.\n", create_info->minimum_feature_level);
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return E_INVALIDARG;
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return E_INVALIDARG;
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}
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}
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if (!check_feature_level_support(minimum_feature_level))
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if (!check_feature_level_support(create_info->minimum_feature_level))
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{
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{
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FIXME("Unsupported feature level %#x.\n", minimum_feature_level);
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FIXME("Unsupported feature level %#x.\n", create_info->minimum_feature_level);
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return E_INVALIDARG;
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return E_INVALIDARG;
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}
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}
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if (adapter)
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FIXME("Ignoring adapter %p.\n", adapter);
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if (FAILED(hr = d3d12_device_create(&object)))
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if (FAILED(hr = d3d12_device_create(&object)))
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return hr;
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return hr;
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@ -55,6 +51,22 @@ HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_fe
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riid, device);
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riid, device);
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}
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}
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HRESULT WINAPI D3D12CreateDevice(IUnknown *adapter, D3D_FEATURE_LEVEL minimum_feature_level,
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REFIID riid, void **device)
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{
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struct vkd3d_device_create_info create_info;
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TRACE("adapter %p, minimum_feature_level %#x, riid %s, device %p.\n",
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adapter, minimum_feature_level, debugstr_guid(riid), device);
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if (adapter)
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FIXME("Ignoring adapter %p.\n", adapter);
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create_info.minimum_feature_level = minimum_feature_level;
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return vkd3d_create_device(&create_info, riid, device);
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}
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/* Events */
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/* Events */
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HANDLE WINAPI VKD3DCreateEvent(void)
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HANDLE WINAPI VKD3DCreateEvent(void)
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{
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{
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@ -25,12 +25,11 @@
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#define COBJMACROS
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#define COBJMACROS
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#define NONAMELESSUNION
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#define NONAMELESSUNION
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#include "vkd3d.h"
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#include "vkd3d_common.h"
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#include "vkd3d_common.h"
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#include "vkd3d_debug.h"
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#include "vkd3d_debug.h"
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#include "vkd3d_vulkan.h"
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#include "vkd3d_vulkan.h"
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#include "d3d12.h"
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#include <assert.h>
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#include <assert.h>
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#include <pthread.h>
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#include <pthread.h>
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#include <stdbool.h>
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#include <stdbool.h>
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