vkd3d-shader/hlsl: Write SM4 square root instructions.

This commit is contained in:
Giovanni Mascellani
2022-10-04 23:40:30 +02:00
committed by Alexandre Julliard
parent 8e5aefb309
commit 5442f4236c
Notes: Alexandre Julliard 2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/28
2 changed files with 10 additions and 5 deletions

View File

@@ -1685,6 +1685,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
&expr->node, arg1, 0);
break;
case HLSL_OP1_SQRT:
assert(type_is_float(dst_type));
write_sm4_unary_op(buffer, VKD3D_SM4_OP_SQRT, &expr->node, arg1, 0);
break;
case HLSL_OP2_ADD:
switch (dst_type->base_type)
{