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vkd3d-shader/hlsl: Write SM4 square root instructions.
This commit is contained in:
committed by
Alexandre Julliard
parent
8e5aefb309
commit
5442f4236c
Notes:
Alexandre Julliard
2022-10-18 00:13:00 +02:00
Approved-by: Zebediah Figura (@zfigura) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/28
@@ -1685,6 +1685,11 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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&expr->node, arg1, 0);
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break;
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case HLSL_OP1_SQRT:
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assert(type_is_float(dst_type));
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write_sm4_unary_op(buffer, VKD3D_SM4_OP_SQRT, &expr->node, arg1, 0);
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break;
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case HLSL_OP2_ADD:
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switch (dst_type->base_type)
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{
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