vkd3d-shader/hlsl: Do not emit DEF instructions for uniform constants.

This commit is contained in:
Zebediah Figura
2023-02-24 16:42:26 -06:00
committed by Alexandre Julliard
parent e5afbda34a
commit 53e9ad3e4c
Notes: Alexandre Julliard 2023-07-04 23:26:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Francisco Casas (@fcasas)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/254
3 changed files with 35 additions and 16 deletions

View File

@@ -810,7 +810,11 @@ struct hlsl_ctx
* Only used for SM1 profiles. */
struct hlsl_constant_defs
{
struct hlsl_vec4 *values;
struct hlsl_constant_register
{
uint32_t index;
struct hlsl_vec4 value;
} *regs;
size_t count, size;
} constant_defs;
/* Number of temp. registers required for the shader to run, i.e. the largest temp register