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vkd3d-shader/hlsl: Do not emit DEF instructions for uniform constants.
This commit is contained in:
committed by
Alexandre Julliard
parent
e5afbda34a
commit
53e9ad3e4c
Notes:
Alexandre Julliard
2023-07-04 23:26:22 +02:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/254
@@ -810,7 +810,11 @@ struct hlsl_ctx
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* Only used for SM1 profiles. */
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struct hlsl_constant_defs
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{
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struct hlsl_vec4 *values;
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struct hlsl_constant_register
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{
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uint32_t index;
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struct hlsl_vec4 value;
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} *regs;
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size_t count, size;
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} constant_defs;
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/* Number of temp. registers required for the shader to run, i.e. the largest temp register
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