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tests: Get rid of D3D12 debug layer warning.
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@ -348,6 +348,7 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi
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D3D12_HEAP_PROPERTIES heap_properties;
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D3D12_RESOURCE_DESC resource_desc;
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ID3D12Resource *resource;
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D3D12_RANGE read_range;
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unsigned int miplevel;
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ID3D12Device *device;
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DXGI_FORMAT format;
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@ -411,7 +412,9 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi
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exec_command_list(queue, command_list);
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wait_queue_idle(device, queue);
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hr = ID3D12Resource_Map(resource, 0, NULL, &rb->data);
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read_range.Begin = 0;
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read_range.End = resource_desc.Width;
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hr = ID3D12Resource_Map(resource, 0, &read_range, &rb->data);
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ok(SUCCEEDED(hr), "Map failed, hr %#x.\n", hr);
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ID3D12Device_Release(device);
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