tests: Get rid of D3D12 debug layer warning.

This commit is contained in:
Józef Kucia 2016-10-24 13:20:09 +02:00
parent f35b311aa1
commit 53db1da082

View File

@ -348,6 +348,7 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi
D3D12_HEAP_PROPERTIES heap_properties; D3D12_HEAP_PROPERTIES heap_properties;
D3D12_RESOURCE_DESC resource_desc; D3D12_RESOURCE_DESC resource_desc;
ID3D12Resource *resource; ID3D12Resource *resource;
D3D12_RANGE read_range;
unsigned int miplevel; unsigned int miplevel;
ID3D12Device *device; ID3D12Device *device;
DXGI_FORMAT format; DXGI_FORMAT format;
@ -411,7 +412,9 @@ static void get_texture_readback_with_command_list(ID3D12Resource *texture, unsi
exec_command_list(queue, command_list); exec_command_list(queue, command_list);
wait_queue_idle(device, queue); wait_queue_idle(device, queue);
hr = ID3D12Resource_Map(resource, 0, NULL, &rb->data); read_range.Begin = 0;
read_range.End = resource_desc.Width;
hr = ID3D12Resource_Map(resource, 0, &read_range, &rb->data);
ok(SUCCEEDED(hr), "Map failed, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Map failed, hr %#x.\n", hr);
ID3D12Device_Release(device); ID3D12Device_Release(device);