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vkd3d-shader/hlsl: Write SM4 right shift instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -318,7 +318,6 @@ SHADER_TEST_LOG_COMPILER = tests/shader_runner
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XFAIL_TESTS = \
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tests/arithmetic-float.shader_test \
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tests/arithmetic-int.shader_test \
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tests/bitwise.shader_test \
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tests/cast-to-float.shader_test \
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tests/cast-to-half.shader_test \
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tests/cast-to-int.shader_test \
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@ -1866,6 +1866,13 @@ static void write_sm4_expr(struct hlsl_ctx *ctx,
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break;
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}
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case HLSL_OP2_RSHIFT:
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assert(type_is_integer(dst_type));
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assert(dst_type->base_type != HLSL_TYPE_BOOL);
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write_sm4_binary_op(buffer, dst_type->base_type == HLSL_TYPE_INT ? VKD3D_SM4_OP_ISHR : VKD3D_SM4_OP_USHR,
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&expr->node, arg1, arg2);
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break;
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default:
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hlsl_fixme(ctx, &expr->node.loc, "SM4 %s expression.", debug_hlsl_expr_op(expr->op));
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}
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