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vkd3d-shader/msl: Pass a descriptor to msl_get_srv_binding().
This commit is contained in:
committed by
Henri Verbeet
parent
13d105c104
commit
53a349b46c
Notes:
Henri Verbeet
2025-10-29 13:44:04 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1807
@@ -253,11 +253,11 @@ static bool msl_get_sampler_binding(const struct msl_generator *gen,
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return msl_get_binding(gen, register_space, register_idx, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, 0, idx);
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return msl_get_binding(gen, register_space, register_idx, VKD3D_SHADER_DESCRIPTOR_TYPE_SAMPLER, 0, idx);
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}
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}
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static bool msl_get_srv_binding(const struct msl_generator *gen, unsigned int register_space,
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static bool msl_get_srv_binding(const struct msl_generator *gen,
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unsigned int register_idx, enum vkd3d_shader_resource_type resource_type, unsigned int *idx)
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const struct vkd3d_shader_descriptor_info1 *descriptor, unsigned int register_idx, unsigned int *idx)
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{
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{
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return msl_get_binding(gen, register_space, register_idx,
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return msl_get_binding(gen, descriptor->register_space, register_idx,
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VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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VKD3D_SHADER_DESCRIPTOR_TYPE_SRV, descriptor->resource_type == VKD3D_SHADER_RESOURCE_BUFFER
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? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE, idx);
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? VKD3D_SHADER_BINDING_FLAG_BUFFER : VKD3D_SHADER_BINDING_FLAG_IMAGE, idx);
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}
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}
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@@ -871,7 +871,7 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
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uint32_t coord_mask, write_mask_size;
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uint32_t coord_mask, write_mask_size;
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struct vkd3d_string_buffer *read;
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struct vkd3d_string_buffer *read;
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enum vsir_data_type data_type;
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enum vsir_data_type data_type;
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unsigned int srv_binding;
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unsigned int srv_binding = 0;
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struct msl_dst dst;
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struct msl_dst dst;
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if (vkd3d_shader_instruction_has_texel_offset(ins))
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if (vkd3d_shader_instruction_has_texel_offset(ins))
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@@ -928,13 +928,10 @@ static void msl_ld(struct msl_generator *gen, const struct vkd3d_shader_instruct
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}
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}
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coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
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coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
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if (!msl_get_srv_binding(gen, resource_space, resource_idx, resource_type, &srv_binding))
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if (descriptor && !msl_get_srv_binding(gen, descriptor, resource_idx, &srv_binding))
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
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"No descriptor binding specified for SRV %u (index %u, space %u).",
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"No descriptor binding specified for SRV %u (index %u, space %u).",
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resource_id, resource_idx, resource_space);
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resource_id, resource_idx, resource_space);
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srv_binding = 0;
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}
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msl_dst_init(&dst, gen, ins, &ins->dst[0]);
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msl_dst_init(&dst, gen, ins, &ins->dst[0]);
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read = vkd3d_string_buffer_get(&gen->string_buffers);
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read = vkd3d_string_buffer_get(&gen->string_buffers);
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@@ -984,7 +981,7 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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unsigned int sampler_id, sampler_idx, sampler_space;
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unsigned int sampler_id, sampler_idx, sampler_space;
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const struct vkd3d_shader_descriptor_info1 *d;
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const struct vkd3d_shader_descriptor_info1 *d;
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enum vkd3d_shader_resource_type resource_type;
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enum vkd3d_shader_resource_type resource_type;
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unsigned int srv_binding, sampler_binding;
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unsigned int srv_binding = 0, sampler_binding;
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uint32_t coord_mask, write_mask_size;
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uint32_t coord_mask, write_mask_size;
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struct vkd3d_string_buffer *sample;
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struct vkd3d_string_buffer *sample;
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enum vsir_data_type data_type;
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enum vsir_data_type data_type;
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@@ -1052,13 +1049,10 @@ static void msl_sample(struct msl_generator *gen, const struct vkd3d_shader_inst
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}
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}
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coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
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coord_mask = vkd3d_write_mask_from_component_count(resource_type_info->coord_size);
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if (!msl_get_srv_binding(gen, resource_space, resource_idx, resource_type, &srv_binding))
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if (d && !msl_get_srv_binding(gen, d, resource_idx, &srv_binding))
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{
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
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msl_compiler_error(gen, VKD3D_SHADER_ERROR_MSL_BINDING_NOT_FOUND,
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"No descriptor binding specified for SRV %u (index %u, space %u).",
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"No descriptor binding specified for SRV %u (index %u, space %u).",
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resource_id, resource_idx, resource_space);
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resource_id, resource_idx, resource_space);
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srv_binding = 0;
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}
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sampler_id = sampler->reg.idx[0].offset;
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sampler_id = sampler->reg.idx[0].offset;
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sampler_idx = sampler->reg.idx[1].offset;
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sampler_idx = sampler->reg.idx[1].offset;
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