vkd3d: Synchronise concurrent descriptor heap binding by multiple command lists.

It is possible for multiple command lists to use the same heap, and
submit it simultaneously to multiple d3d12 queues.
This commit is contained in:
Conor McCarthy
2023-04-27 15:05:58 +10:00
committed by Alexandre Julliard
parent fa63da6030
commit 5366ca7001
3 changed files with 14 additions and 3 deletions

View File

@@ -2323,7 +2323,7 @@ static void d3d12_desc_write_vk_heap(struct d3d12_descriptor_heap *descriptor_he
writes->count = i;
}
void d3d12_desc_flush_vk_heap_updates(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device)
void d3d12_desc_flush_vk_heap_updates_locked(struct d3d12_descriptor_heap *descriptor_heap, struct d3d12_device *device)
{
const struct vkd3d_vk_device_procs *vk_procs = &device->vk_procs;
struct d3d12_desc *descriptors, *src;
@@ -3724,6 +3724,7 @@ static ULONG STDMETHODCALLTYPE d3d12_descriptor_heap_Release(ID3D12DescriptorHea
}
VK_CALL(vkDestroyDescriptorPool(device->vk_device, heap->vk_descriptor_pool, NULL));
vkd3d_mutex_destroy(&heap->vk_sets_mutex);
vkd3d_free(heap);
@@ -3946,6 +3947,7 @@ static HRESULT d3d12_descriptor_heap_init(struct d3d12_descriptor_heap *descript
return hr;
d3d12_descriptor_heap_vk_descriptor_sets_init(descriptor_heap, device, desc);
vkd3d_mutex_init(&descriptor_heap->vk_sets_mutex);
d3d12_device_add_ref(descriptor_heap->device = device);