vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_constant_buffer.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-06-24 14:03:48 +10:00
committed by Alexandre Julliard
parent 1b716f8c28
commit 533d901a24
5 changed files with 10 additions and 10 deletions

View File

@@ -632,8 +632,8 @@ static void vkd3d_shader_scan_constant_buffer_declaration(struct vkd3d_shader_sc
if (!context->scan_descriptor_info)
return;
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, cb->register_space,
cb->register_index, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
vkd3d_shader_scan_add_descriptor(context, VKD3D_SHADER_DESCRIPTOR_TYPE_CBV, cb->range.space,
cb->range.first, VKD3D_SHADER_RESOURCE_BUFFER, VKD3D_SHADER_RESOURCE_DATA_UINT, 0);
}
static void vkd3d_shader_scan_sampler_declaration(struct vkd3d_shader_scan_context *context,