vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_constant_buffer.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-06-24 14:03:48 +10:00
committed by Alexandre Julliard
parent 1b716f8c28
commit 533d901a24
5 changed files with 10 additions and 10 deletions

View File

@@ -1438,7 +1438,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
shader_print_subscript(compiler, ins->declaration.cb.size, NULL);
shader_addline(buffer, ", %s",
ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
shader_dump_register_space(compiler, ins->declaration.cb.register_space);
shader_dump_register_space(compiler, ins->declaration.cb.range.space);
break;
case VKD3DSIH_DCL_FUNCTION_BODY: