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vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_constant_buffer.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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committed by
Alexandre Julliard
parent
1b716f8c28
commit
533d901a24
@@ -1438,7 +1438,7 @@ static void shader_dump_instruction(struct vkd3d_d3d_asm_compiler *compiler,
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shader_print_subscript(compiler, ins->declaration.cb.size, NULL);
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shader_addline(buffer, ", %s",
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ins->flags & VKD3DSI_INDEXED_DYNAMIC ? "dynamicIndexed" : "immediateIndexed");
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shader_dump_register_space(compiler, ins->declaration.cb.register_space);
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shader_dump_register_space(compiler, ins->declaration.cb.range.space);
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break;
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case VKD3DSIH_DCL_FUNCTION_BODY:
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