vkd3d-shader: Store a vkd3d_shader_register_range structure in struct vkd3d_shader_constant_buffer.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Conor McCarthy
2021-06-24 14:03:48 +10:00
committed by Alexandre Julliard
parent 1b716f8c28
commit 533d901a24
5 changed files with 10 additions and 10 deletions

View File

@@ -686,12 +686,12 @@ static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction
const DWORD *end = &tokens[token_count];
shader_sm4_read_src_param(priv, &tokens, end, VKD3D_DATA_FLOAT, &ins->declaration.cb.src);
ins->declaration.cb.register_index = shader_sm4_map_resource_idx(&ins->declaration.cb.src.reg, priv);
ins->declaration.cb.range.first = shader_sm4_map_resource_idx(&ins->declaration.cb.src.reg, priv);
if (opcode_token & VKD3D_SM4_INDEX_TYPE_MASK)
ins->flags |= VKD3DSI_INDEXED_DYNAMIC;
ins->declaration.cb.size = ins->declaration.cb.src.reg.idx[2].offset;
ins->declaration.cb.register_space = 0;
ins->declaration.cb.range.space = 0;
if (shader_is_sm_5_1(priv))
{
@@ -702,7 +702,7 @@ static void shader_sm4_read_dcl_constant_buffer(struct vkd3d_shader_instruction
}
ins->declaration.cb.size = *tokens++;
shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.cb.register_space);
shader_sm4_read_register_space(priv, &tokens, end, &ins->declaration.cb.range.space);
}
}