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libs/vkd3d: Add a FIXME for binary occlusion queries.
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@ -3110,6 +3110,16 @@ static void STDMETHODCALLTYPE d3d12_command_list_ResolveQueryData(ID3D12Graphics
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iface, heap, type, start_index, query_count,
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dst_buffer, aligned_dst_buffer_offset);
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/* Vulkan is less strict than D3D12 here. Vulkan implementations are free
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* to return any non-zero result for binary occlusion with at least one
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* sample passing, while D3D12 guarantees that the result is 1 then.
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*
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* For example, the Nvidia binary blob drivers on Linux seem to always
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* count precisely, even when it was signalled that non-precise is enough.
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*/
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if (type == D3D12_QUERY_TYPE_BINARY_OCCLUSION)
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FIXME("D3D12 guarantees binary occlusion queries result in only 0 and 1.\n");
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if (buffer->desc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER)
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{
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WARN("Destination resource is not a buffer.\n");
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