diff --git a/tests/d3d12.c b/tests/d3d12.c index 2b0fc0a3..69e10bce 100644 --- a/tests/d3d12.c +++ b/tests/d3d12.c @@ -4402,6 +4402,26 @@ static void test_shader_instructions(void) 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e, }; static const D3D12_SHADER_BYTECODE ps_frc = {ps_frc_code, sizeof(ps_frc_code)}; + static const DWORD ps_exp_code[] = + { +#if 0 + float src; + + void main(out float4 dst : SV_Target) + { + dst = 0; + dst.x = exp2(src); + } +#endif + 0x43425844, 0xa742b300, 0x10b64393, 0x7827fc4a, 0x328b8db5, 0x00000001, 0x000000dc, 0x00000003, + 0x0000002c, 0x0000003c, 0x00000070, 0x4e475349, 0x00000008, 0x00000000, 0x00000008, 0x4e47534f, + 0x0000002c, 0x00000001, 0x00000008, 0x00000020, 0x00000000, 0x00000000, 0x00000003, 0x00000000, + 0x0000000f, 0x545f5653, 0x65677261, 0xabab0074, 0x58454853, 0x00000064, 0x00000050, 0x00000019, + 0x0100086a, 0x04000059, 0x00208e46, 0x00000000, 0x00000001, 0x03000065, 0x001020f2, 0x00000000, + 0x06000019, 0x00102012, 0x00000000, 0x0020800a, 0x00000000, 0x00000000, 0x08000036, 0x001020e2, + 0x00000000, 0x00004002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0100003e, + }; + static const D3D12_SHADER_BYTECODE ps_exp = {ps_exp_code, sizeof(ps_exp_code)}; static const DWORD ps_bfi_code[] = { #if 0 @@ -4987,6 +5007,13 @@ static void test_shader_instructions(void) {&ps_frc, {{-1.0f}}, {{0.0f, 0.0f}}}, {&ps_frc, {{ 0.5f}}, {{0.5f, 0.5f}}}, {&ps_frc, {{-0.5f}}, {{0.5f, 0.5f}}}, + + {&ps_exp, {{ 0.0f}}, {{ 1.00f}}}, + {&ps_exp, {{ -0.0f}}, {{ 1.00f}}}, + {&ps_exp, {{ 2.0f}}, {{ 4.00f}}}, + {&ps_exp, {{ -2.0f}}, {{ 0.25f}}}, + {&ps_exp, {{ INFINITY}}, {{INFINITY}}}, + {&ps_exp, {{-INFINITY}}, {{ 0.00f}}}, }; static const struct