vkd3d-shader: Handle preprocessor parsing errors.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura
2020-12-15 17:13:20 -06:00
committed by Alexandre Julliard
parent cdfca2fab7
commit 5304cabf46
4 changed files with 59 additions and 2 deletions

View File

@@ -24,6 +24,8 @@
#include "vkd3d_shader_private.h"
#include "preproc.h"
#define PREPROC_YYLTYPE struct vkd3d_shader_location
}
%code provides
@@ -36,9 +38,22 @@ int preproc_yylex(PREPROC_YYSTYPE *yylval_param, PREPROC_YYLTYPE *yylloc_param,
%code
{
#define YYLLOC_DEFAULT(cur, rhs, n) (cur) = YYRHSLOC(rhs, !!n)
static void preproc_error(struct preproc_ctx *ctx, const struct vkd3d_shader_location *loc,
enum vkd3d_shader_error error, const char *format, ...)
{
va_list args;
va_start(args, format);
vkd3d_shader_verror(ctx->message_context, loc, error, format, args);
va_end(args);
ctx->error = true;
}
static void yyerror(const YYLTYPE *loc, void *scanner, struct preproc_ctx *ctx, const char *string)
{
FIXME("Error reporting is not implemented.\n");
preproc_error(ctx, loc, VKD3D_SHADER_ERROR_PP_INVALID_SYNTAX, "%s", string);
}
}