vkd3d: Handle single fence waits in d3d12_device_SetEventOnMultipleFenceCompletion().

By forwarding to ID3D12Fence_SetEventOnCompletion().
This commit is contained in:
Henri Verbeet
2025-04-29 21:03:25 +02:00
parent 3ea84156c7
commit 52b947a005
Notes: Henri Verbeet 2025-05-06 19:05:21 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1476
2 changed files with 21 additions and 18 deletions

View File

@@ -4905,12 +4905,21 @@ static HRESULT STDMETHODCALLTYPE d3d12_device_SetEventOnMultipleFenceCompletion(
ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count,
D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event)
{
FIXME("iface %p, fences %p, values %p, fence_count %u, flags %#x, event %p stub!\n",
FIXME("iface %p, fences %p, values %p, fence_count %u, flags %#x, event %p partial stub!\n",
iface, fences, values, fence_count, flags, event);
if (flags & ~D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY)
{
FIXME("Unhandled flags %#x.\n", flags & ~D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY);
return E_NOTIMPL;
}
if (!fence_count)
return E_INVALIDARG;
if (fence_count == 1)
return ID3D12Fence_SetEventOnCompletion(fences[0], values[0], event);
return E_NOTIMPL;
}