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vkd3d-shader/fx: Do not write shared buffers block when not compiling as a child effect.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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Notes:
Alexandre Julliard
2024-05-30 23:27:27 +02:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/897
@ -1464,6 +1464,9 @@ static void write_buffers(struct fx_write_context *fx, bool shared)
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{
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{
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struct hlsl_buffer *buffer;
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struct hlsl_buffer *buffer;
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if (shared && !fx->child_effect)
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return;
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LIST_FOR_EACH_ENTRY(buffer, &fx->ctx->buffers, struct hlsl_buffer, entry)
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LIST_FOR_EACH_ENTRY(buffer, &fx->ctx->buffers, struct hlsl_buffer, entry)
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{
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{
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if (!buffer->size && !fx->include_empty_buffers)
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if (!buffer->size && !fx->include_empty_buffers)
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