vkd3d-shader/hlsl: Add tex2Dlod() function.

Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
This commit is contained in:
Nikolay Sivov
2023-09-26 11:41:57 +02:00
committed by Alexandre Julliard
parent 852eefc01d
commit 522a0dfb56
Notes: Alexandre Julliard 2023-11-08 23:02:00 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Zebediah Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Approved-by: Alexandre Julliard (@julliard)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/366
2 changed files with 66 additions and 4 deletions

View File

@@ -34,3 +34,27 @@ probe all rgba (0.5, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 0.0 0.0 0.0
todo(sm>=6) draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)
[require]
shader model >= 3.0
options: backcompat
[pixel shader fail(sm>=6)]
sampler s;
float level;
float4 main() : sv_target
{
return tex2Dlod(s, float4(0.5, 0.5, 0, level));
}
[test]
uniform 0 float4 0.0 0.0 0.0 0.0
draw quad
probe all rgba (1.0, 0.0, 1.0, 0.0)
uniform 0 float4 0.5 0.0 0.0 0.0
draw quad
probe all rgba (0.5, 0.0, 1.0, 0.0)
uniform 0 float4 1.0 0.0 0.0 0.0
draw quad
probe all rgba (0.0, 0.0, 1.0, 0.0)