diff --git a/tests/shader_runner.c b/tests/shader_runner.c index 910e6ecd..033fee0a 100644 --- a/tests/shader_runner.c +++ b/tests/shader_runner.c @@ -80,6 +80,7 @@ enum parse_state STATE_SAMPLER, STATE_SHADER_INVALID_PIXEL, STATE_SHADER_PIXEL, + STATE_SHADER_VERTEX, STATE_TEXTURE, STATE_TEST, }; @@ -501,6 +502,14 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const shader_source_size = 0; break; + case STATE_SHADER_VERTEX: + free(runner->vs_source); + runner->vs_source = shader_source; + shader_source = NULL; + shader_source_len = 0; + shader_source_size = 0; + break; + case STATE_SHADER_INVALID_PIXEL: { ID3D10Blob *blob = NULL, *errors = NULL; @@ -639,6 +648,10 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const { state = STATE_PREPROC_INVALID; } + else if (!strcmp(line, "[vertex shader]\n")) + { + state = STATE_SHADER_VERTEX; + } vkd3d_test_set_context("Section %.*s, line %u", strlen(line) - 1, line, line_number); } @@ -654,6 +667,7 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const case STATE_PREPROC_INVALID: case STATE_SHADER_INVALID_PIXEL: case STATE_SHADER_PIXEL: + case STATE_SHADER_VERTEX: { size_t len = strlen(line); @@ -682,6 +696,7 @@ void run_shader_tests(struct shader_runner *runner, int argc, char **argv, const } } + free(runner->vs_source); free(runner->ps_source); for (i = 0; i < runner->texture_count; ++i) { diff --git a/tests/shader_runner.h b/tests/shader_runner.h index 26fa2367..43ded853 100644 --- a/tests/shader_runner.h +++ b/tests/shader_runner.h @@ -72,6 +72,7 @@ struct shader_runner { const struct shader_runner_ops *ops; + char *vs_source; char *ps_source; enum shader_model minimum_shader_model; diff --git a/tests/shader_runner_d3d11.c b/tests/shader_runner_d3d11.c index c077718c..fb73f80e 100644 --- a/tests/shader_runner_d3d11.c +++ b/tests/shader_runner_d3d11.c @@ -434,7 +434,7 @@ static void d3d11_runner_draw_quad(struct shader_runner *r) if (!runner->vs) { - ID3D10Blob *vs_code = compile_shader(vs_source, "vs_4_0"); + ID3D10Blob *vs_code = compile_shader(runner->r.vs_source ? runner->r.vs_source : vs_source, "vs_4_0"); hr = ID3D11Device_CreateVertexShader(device, ID3D10Blob_GetBufferPointer(vs_code), ID3D10Blob_GetBufferSize(vs_code), NULL, &runner->vs); diff --git a/tests/shader_runner_d3d12.c b/tests/shader_runner_d3d12.c index 4f077b38..e124922f 100644 --- a/tests/shader_runner_d3d12.c +++ b/tests/shader_runner_d3d12.c @@ -52,22 +52,23 @@ static struct d3d12_shader_runner *d3d12_shader_runner(struct shader_runner *r) return CONTAINING_RECORD(r, struct d3d12_shader_runner, r); } -static ID3D10Blob *compile_shader(const char *source, enum shader_model shader_model) +static ID3D10Blob *compile_shader(const char *source, const char *type, enum shader_model shader_model) { ID3D10Blob *blob = NULL, *errors = NULL; + char profile[7]; HRESULT hr; static const char *const shader_models[] = { - [SHADER_MODEL_2_0] = "ps_4_0", - [SHADER_MODEL_4_0] = "ps_4_0", - [SHADER_MODEL_4_1] = "ps_4_1", - [SHADER_MODEL_5_0] = "ps_5_0", - [SHADER_MODEL_5_1] = "ps_5_1", + [SHADER_MODEL_2_0] = "4_0", + [SHADER_MODEL_4_0] = "4_0", + [SHADER_MODEL_4_1] = "4_1", + [SHADER_MODEL_5_0] = "5_0", + [SHADER_MODEL_5_1] = "5_1", }; - hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", - shader_models[shader_model], 0, 0, &blob, &errors); + sprintf(profile, "%s_%s", type, shader_models[shader_model]); + hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", profile, 0, 0, &blob, &errors); ok(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr); if (errors) { @@ -132,17 +133,23 @@ static void d3d12_runner_draw_quad(struct shader_runner *r) ID3D12CommandQueue *queue = test_context->queue; D3D12_STATIC_SAMPLER_DESC static_samplers[1]; ID3D12Device *device = test_context->device; + ID3D10Blob *vs_code = NULL, *ps_code; static const float clear_color[4]; + D3D12_SHADER_BYTECODE vs, ps; unsigned int uniform_index; - D3D12_SHADER_BYTECODE ps; ID3D12PipelineState *pso; - ID3D10Blob *ps_code; HRESULT hr; size_t i; - if (!(ps_code = compile_shader(runner->r.ps_source, runner->r.minimum_shader_model))) + if (!(ps_code = compile_shader(runner->r.ps_source, "ps", runner->r.minimum_shader_model))) return; + if (runner->r.vs_source && !(vs_code = compile_shader(runner->r.vs_source, "vs", runner->r.minimum_shader_model))) + { + ID3D10Blob_Release(ps_code); + return; + } + root_signature_desc.NumParameters = 0; root_signature_desc.pParameters = root_params; root_signature_desc.NumStaticSamplers = 0; @@ -202,10 +209,17 @@ static void d3d12_runner_draw_quad(struct shader_runner *r) hr = create_root_signature(device, &root_signature_desc, &test_context->root_signature); ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr); + if (vs_code) + { + vs.pShaderBytecode = ID3D10Blob_GetBufferPointer(vs_code); + vs.BytecodeLength = ID3D10Blob_GetBufferSize(vs_code); + } ps.pShaderBytecode = ID3D10Blob_GetBufferPointer(ps_code); ps.BytecodeLength = ID3D10Blob_GetBufferSize(ps_code); pso = create_pipeline_state(device, test_context->root_signature, - test_context->render_target_desc.Format, NULL, &ps, NULL); + test_context->render_target_desc.Format, vs_code ? &vs : NULL, &ps, NULL); + if (vs_code) + ID3D10Blob_Release(vs_code); ID3D10Blob_Release(ps_code); if (!pso) return;