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vkd3d-shader/hlsl: Store a non-constant hlsl_ir_function_decl pointer in struct hlsl_ir_call.
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committed by
Alexandre Julliard
parent
447463e590
commit
521f22e57a
Notes:
Alexandre Julliard
2023-01-19 22:45:50 +01:00
Approved-by: Giovanni Mascellani (@giomasce) Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/63
@@ -931,7 +931,7 @@ struct hlsl_ir_store *hlsl_new_store_component(struct hlsl_ctx *ctx, struct hlsl
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return store;
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}
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struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, const struct hlsl_ir_function_decl *decl,
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struct hlsl_ir_node *hlsl_new_call(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl *decl,
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const struct vkd3d_shader_location *loc)
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{
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struct hlsl_ir_call *call;
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