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vkd3d-shader/sm4: Use a flat array to store destination types.
This cuts about 12 kB off of the 64-bit build.
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Notes:
Alexandre Julliard
2022-11-08 23:05:02 +01:00
Approved-by: Henri Verbeet (@hverbeet) Approved-by: Alexandre Julliard (@julliard) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/45
@ -22,6 +22,7 @@
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#include "sm4.h"
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#define SM4_MAX_SRC_COUNT 6
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#define SM4_MAX_DST_COUNT 2
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STATIC_ASSERT(SM4_MAX_SRC_COUNT <= SPIRV_MAX_SRC_COUNT);
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@ -96,7 +97,7 @@ struct vkd3d_shader_sm4_parser
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unsigned int output_map[MAX_REG_OUTPUT];
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struct vkd3d_shader_src_param src_param[SM4_MAX_SRC_COUNT];
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struct vkd3d_shader_dst_param dst_param[2];
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struct vkd3d_shader_dst_param dst_param[SM4_MAX_DST_COUNT];
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struct list src_free;
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struct list src;
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struct vkd3d_shader_immediate_constant_buffer icb;
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@ -108,7 +109,7 @@ struct vkd3d_sm4_opcode_info
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{
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enum vkd3d_sm4_opcode opcode;
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enum vkd3d_shader_opcode handler_idx;
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const char *dst_info;
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char dst_info[SM4_MAX_DST_COUNT];
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char src_info[SM4_MAX_SRC_COUNT];
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void (*read_opcode_func)(struct vkd3d_shader_instruction *ins, uint32_t opcode, uint32_t opcode_token,
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const uint32_t *tokens, unsigned int token_count, struct vkd3d_shader_sm4_parser *priv);
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@ -1518,7 +1519,7 @@ static void shader_sm4_read_instruction(struct vkd3d_shader_parser *parser, stru
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ins->raw = false;
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ins->structured = false;
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ins->predicate = NULL;
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ins->dst_count = strlen(opcode_info->dst_info);
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ins->dst_count = strnlen(opcode_info->dst_info, SM4_MAX_DST_COUNT);
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ins->dst = sm4->dst_param;
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ins->src_count = strnlen(opcode_info->src_info, SM4_MAX_SRC_COUNT);
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ins->src = sm4->src_param;
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