vkd3d-common: Add support for naming debug environment variable.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia
2019-01-31 11:29:28 +01:00
committed by Alexandre Julliard
parent 1ae1f831f6
commit 52015b30b3
5 changed files with 11 additions and 1 deletions

View File

@@ -18,6 +18,8 @@
#include "vkd3d_utils_private.h"
VKD3D_DEBUG_ENV_NAME("VKD3D_DEBUG");
HRESULT WINAPI D3D12GetDebugInterface(REFIID iid, void **debug)
{
FIXME("iid %s, debug %p stub!\n", debugstr_guid(iid), debug);